Executive Functions Rehabilitation in Premature Children Using an Adaptive Motion-Interaction Videogame Platform: A Randomized Controlled Trial.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2024-10-01 Epub Date: 2024-05-03 DOI:10.1089/g4h.2023.0078
Gianni Cutillo, Valeria Brazzoduro, Giorgio Bedogni, Caterina Colombo, Stefania Zambrano, Samantha Rossi, Gian Vincenzo Zuccotti, Irene Daniele, Gianluca Lista, Barbara Scelsa
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Abstract

Background: Premature children are at increased risk of executive functions (EF) deficits and these difficulties persist into adolescence and adulthood, potentially undermining their development and academic achievements. The aim of the present randomized controlled trial (RCT) is to evaluate the efficacy of the Intendu trainer, an adaptive virtual reality platform, at ameliorating EF in preterm children. Methods: A single-center, RCT was conducted. The intervention group was exposed to game session with the Intendu software in addition to the standard of care in use in our center. The main outcome was the proportion of children with a 10-point increase in the processing speed quotient as measured by WPPSI-III after 4 weeks from the baseline assessment. Results: Forty-seven children born before 36 + 5 weeks were randomized to the experimental (n = 24) or control arm (n = 23). Five children were lost to follow-up. Thirteen of 23 children (56%) reached the main outcome in the experimental group and 5 of 19 (26%) in the control group (P = 0.049, per-protocol analysis) with an absolute benefit increase (ABI) of 30% reconfirmed by the intention-to-treat analysis (P = 0.022, ABI of 32%). Conclusion: Intendu brain-trainer showed promising short-term results on EF in pre-term children, however, larger studies with longer periods of follow-up are warranted to better investigate the role of this or similar technology in promoting better EF in preterm children.

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使用自适应运动交互视频游戏平台对早产儿进行执行功能康复训练:随机对照试验
背景:早产儿出现执行功能(EF)缺陷的风险增加,这些困难会持续到青春期和成年期,可能会影响他们的发展和学业成绩。本随机对照试验(RCT)旨在评估自适应虚拟现实平台 Intendu 训练器在改善早产儿执行功能方面的效果。研究方法进行单中心 RCT 研究。干预组除接受本中心采用的标准护理外,还接受了 Intendu 软件的游戏训练。主要结果是在基线评估的基础上,经过 4 周的 WPPSI-III 测定,处理速度商数提高 10 分的儿童比例。结果:47 名在 36+5 周前出生的儿童被随机分配到实验组(24 人)或对照组(23 人)。有 5 名儿童失去了随访机会。实验组 23 名患儿中有 13 名(56%)达到了主要结果,对照组 19 名患儿中有 5 名(26%)达到了主要结果(P = 0.049,按协议分析),经意向治疗分析(P = 0.022,ABI 为 32%)再次证实,绝对收益增加了 30%。结论Intendu大脑训练器对早产儿EF的短期效果很好,但是,为了更好地研究该技术或类似技术在改善早产儿EF方面的作用,还需要进行更大规模、更长时间的随访研究。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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