Playing to learn: developing self-directed learning skills through serious games

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH Journal of International Education in Business Pub Date : 2024-05-14 DOI:10.1108/jieb-08-2023-0054
Ernesto Pacheco-Velazquez, Virginia Rodés Paragarino, Leonardo David Glasserman, Martina Carlos Arroyo
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Abstract

Purpose

Higher education is undergoing a significant transformation, demanding a rethinking of instructional methods, the establishment of novel assessment frameworks and the incorporation of state-of-the-art technologies to advance the development of learning competencies. The use of simulations is an alternative that offers satisfactory results and favors learning in new generations. This study aims to present a methodology for assessing the advancement of self-directed learning (SDL) in participants through simulation techniques and show that the incorporation of simulations can improve participants’ SDL skills.

Design/methodology/approach

This study uses a quantitative approach to evaluate the evolution of various competencies related to SDL among participants. Includes the application of scales specifically designed to measure readiness for SDL, the use of factor analysis to identify and validate essential factors and conducting hypothesis testing to verify shifts in students’ perceptions regarding the significance of SDL-related skills.

Findings

The findings of this study reveal a positive impact of simulations on the SDL readiness. Factor analysis identified five key factors: self-management skills, openness to learning opportunities, initiative and independence in learning, self-concept as an effective learner and desire for Learning. The use of simulations significantly improved critical thinking, logical reasoning, analysis and decision-making capabilities. These results demonstrate the effectiveness of this technique as a valuable tool for developing SDL skills and highlight the potential of such interventions in complex and uncertain learning environments.

Research limitations/implications

The study provided valuable insights into the impact of simulations in the logistics field, particularly in the development of SDL-related skills. There is a need for studies in other areas of knowledge that would allow for the generalization of these results. Likewise, it is advisable to use scales that measure the development of other types of skills. Additionally, the study’s focus on short-term effects may not fully capture the long-term development of SDL-related skills. Future research should address these limitations, expand the sample size, conduct longitudinal studies and explore possible contextual and external factors that may influence SDL outcomes in various educational settings, leading to broader and more robust conclusions.

Practical implications

The practical implications of this study are significant for both higher education institutions and educators in the logistics domain. The positive impact of the serious game on participants’ SDL skills highlights the potential of incorporating interactive and engaging learning tools in the curriculum. Educators can leverage serious games to foster critical thinking, logical reasoning and decision-making abilities in their students. Moreover, the identified key factors influencing SDL development provide valuable guidance for designing targeted interventions to enhance students’ self-management, initiative and love for learning.

Social implications

The social implications of this study underscore the importance of equipping individuals with SDL skills in a rapidly changing world. By integrating serious games and fostering SDL competencies, higher education institutions can contribute to a more adaptable and resilient workforce. Empowering students with critical thinking, innovative thinking and independent learning, they can enhance their ability to navigate the challenges of the labor market. This, in turn, may lead to a more informed and proactive society capable of addressing complex issues and making well-informed decisions.

Originality/value

This article arises from empirical exploration with students from two countries in Latin America (Mexico and Colombia), examining the importance of games in developing SDL skills. Furthermore, it promotes the use of a methodology with a low level of complexity, and that can be replicated with different games. This perspective adds valuable insights to the existing literature, offering practical implications for educators and institutions seeking effective strategies to promote SDL skills among students.

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玩中学:通过严肃游戏培养自主学习技能
目的高等教育正在经历一场重大变革,需要重新思考教学方法,建立新的评估框架,并采用最先进的技术来促进学习能力的发展。使用模拟是一种替代方法,它能提供令人满意的结果,并有利于新一代的学习。本研究旨在介绍一种通过模拟技术评估学员自主学习(SDL)进展情况的方法,并表明模拟技术的应用可以提高学员的自主学习技能。包括应用专门设计的量表来测量 SDL 的准备程度,使用因子分析来识别和验证基本因素,以及进行假设检验来验证学生对 SDL 相关技能重要性的看法的转变。因素分析确定了五个关键因素:自我管理技能、对学习机会的开放性、学习的主动性和独立性、作为有效学习者的自我概念以及学习欲望。模拟的使用大大提高了批判性思维、逻辑推理、分析和决策能力。这些结果表明,这种技术作为培养可持续发展学习技能的重要工具是有效的,并强调了这种干预措施在复杂和不确定的学习环境中的潜力。研究局限性/启示这项研究为了解模拟在物流领域的影响,特别是在培养可持续发展学习相关技能方面的影响提供了宝贵的见解。有必要对其他知识领域进行研究,以便推广这些成果。同样,最好使用衡量其他类型技能发展的量表。此外,本研究侧重于短期效果,可能无法完全反映 SDL 相关技能的长期发展。未来的研究应解决这些局限性,扩大样本量,开展纵向研究,并探索在不同教育环境下可能影响 SDL 结果的背景和外部因素,从而得出更广泛、更可靠的结论。严肃游戏对参与者 SDL 技能的积极影响凸显了将互动和吸引人的学习工具纳入课程的潜力。教育工作者可以利用严肃游戏培养学生的批判性思维、逻辑推理和决策能力。此外,所确定的影响 SDL 发展的关键因素为设计有针对性的干预措施提供了宝贵的指导,以提高学生的自我管理能力、主动性和对学习的热爱。 社会意义本研究的社会意义强调了在快速变化的世界中培养个人 SDL 技能的重要性。通过整合严肃游戏和培养 SDL 能力,高等教育机构可以为培养适应性更强、复原力更强的劳动力做出贡献。赋予学生批判性思维、创新思维和自主学习的能力,可以提高他们应对劳动力市场挑战的能力。原创性/价值 本文通过对拉丁美洲两个国家(墨西哥和哥伦比亚)的学生进行实证探索,研究了游戏在培养 SDL 技能方面的重要性。此外,文章还提倡使用一种复杂程度较低的方法,并可通过不同的游戏进行复制。这一视角为现有文献增添了宝贵的见解,为教育工作者和机构寻求有效策略促进学生的 SDL 技能提供了实际意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of International Education in Business
Journal of International Education in Business EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
0.50
自引率
6.70%
发文量
19
期刊介绍: The journal of International Education in Business (JIEB) is a peer reviewed journal concerned with theoretical and pedagogic aspects of international education in business schools and its flow-on implications for the workplace. The journal publishes papers that are concerned with: - international education, - cross- and inter-cultural aspects of internationalisation, - internationalisation of business schools, - business school teaching and learning, - academic and social engagement of students, - recruitment and marketing of business education in international contexts, - quality processes with respect to internationalisation, and - global organisations as stakeholders of internationalisation. Theoretical and empirical papers (qualitative and quantitative) as well as case analyses are invited. Papers that explore micro- and macro-perspectives in business and international education are also included.
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