{"title":"Microfacet rendering with diffraction compensation","authors":"Xudong Yang, Aoran Lyu, Chuhua Xian, Hongmin Cai","doi":"10.1002/cav.2253","DOIUrl":null,"url":null,"abstract":"<p>The traditional microfacet rendering models usually only consider the straight propagation of light and do not take into account the diffraction effect when calculating the radiance of outgoing light. However, ignoring the energy generated by diffraction can lead to darker rendering results when the object's surface has many small details. To address this issue, we introduce a diffraction energy term in the microfacet model to compensate for the energy loss caused by diffraction. Starting from the Fresnel-Kirchhoff diffraction theorem, we combine it with the Cook-Torrance model. By incorporating the computed diffraction radiance into the outgoing radiance of the microfacet, we obtain a diffraction-compensated BRDF (Bidirectional Reflectance Distribution Function) model. Experimental results demonstrate that our proposed method has a significant effect in compensating for outgoing light and produces more realistic rendering results.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2253","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
The traditional microfacet rendering models usually only consider the straight propagation of light and do not take into account the diffraction effect when calculating the radiance of outgoing light. However, ignoring the energy generated by diffraction can lead to darker rendering results when the object's surface has many small details. To address this issue, we introduce a diffraction energy term in the microfacet model to compensate for the energy loss caused by diffraction. Starting from the Fresnel-Kirchhoff diffraction theorem, we combine it with the Cook-Torrance model. By incorporating the computed diffraction radiance into the outgoing radiance of the microfacet, we obtain a diffraction-compensated BRDF (Bidirectional Reflectance Distribution Function) model. Experimental results demonstrate that our proposed method has a significant effect in compensating for outgoing light and produces more realistic rendering results.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.