Computational kinematics of dance: distinguishing hip hop genres.

IF 2.9 Q2 ROBOTICS Frontiers in Robotics and AI Pub Date : 2024-05-02 eCollection Date: 2024-01-01 DOI:10.3389/frobt.2024.1295308
Ben Baker, Tony Liu, Jordan Matelsky, Felipe Parodi, Brett Mensh, John W Krakauer, Konrad Kording
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Abstract

Dance plays a vital role in human societies across time and culture, with different communities having invented different systems for artistic expression through movement (genres). Differences between genres can be described by experts in words and movements, but these descriptions can only be appreciated by people with certain background abilities. Existing dance notation schemes could be applied to describe genre-differences, however they fall substantially short of being able to capture the important details of movement across a wide spectrum of genres. Our knowledge and practice around dance would benefit from a general, quantitative and human-understandable method of characterizing meaningful differences between aspects of any dance style; a computational kinematics of dance. Here we introduce and apply a novel system for encoding bodily movement as 17 macroscopic, interpretable features, such as expandedness of the body or the frequency of sharp movements. We use this encoding to analyze Hip Hop Dance genres, in part by building a low-cost machine-learning classifier that distinguishes genre with high accuracy. Our study relies on an open dataset (AIST++) of pose-sequences from dancers instructed to perform one of ten Hip Hop genres, such as Breakdance, Popping, or Krump. For comparison we evaluate moderately experienced human observers at discerning these sequence's genres from movements alone (38% where chance = 10%). The performance of a baseline, Ridge classifier model was fair (48%) and that of the model resulting from our automated machine learning pipeline was strong (76%). This indicates that the selected features represent important dimensions of movement for the expression of the attitudes, stories, and aesthetic values manifested in these dance forms. Our study offers a new window into significant relations of similarity and difference between the genres studied. Given the rich, complex, and culturally shaped nature of these genres, the interpretability of our features, and the lightweight techniques used, our approach has significant potential for generalization to other movement domains and movement-related applications.

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舞蹈计算运动学:区分街舞流派。
舞蹈在人类社会的不同时期和不同文化中发挥着至关重要的作用,不同的社群发明了不同的通过动作(流派)进行艺术表达的系统。专家可以用语言和动作来描述流派之间的差异,但只有具备一定背景能力的人才能理解这些描述。现有的舞蹈符号方案可以用来描述流派之间的差异,但它们远远无法捕捉到各种流派的重要动作细节。我们的舞蹈知识和实践将受益于一种通用的、定量的和人类可理解的方法,这种方法可以描述任何舞蹈风格之间有意义的差异,即舞蹈计算运动学。在这里,我们介绍并应用了一种新颖的系统,可将身体运动编码为 17 个可解释的宏观特征,如身体的膨胀度或尖锐动作的频率。我们使用这种编码来分析嘻哈舞蹈的流派,部分方法是建立一个低成本的机器学习分类器,该分类器能高精度地区分流派。我们的研究依赖于一个开放的数据集(AIST++),该数据集包含舞者的姿势序列,这些舞者被要求表演霹雳舞、Popping 或 Krump 等十种街舞流派中的一种。为了进行比较,我们对经验适中的人类观察者进行了评估,看他们能否仅从动作中分辨出这些序列的流派(38%,偶然性 = 10%)。基线 Ridge 分类器模型的表现尚可(48%),而我们的自动机器学习管道所产生的模型的表现则很好(76%)。这表明,所选特征代表了这些舞蹈形式中表达态度、故事和审美价值的重要动作维度。我们的研究为了解所研究流派之间的重要异同关系提供了一扇新窗口。鉴于这些流派的丰富、复杂和文化塑造的性质,我们的特征的可解释性,以及所使用的轻量级技术,我们的方法具有推广到其他运动领域和运动相关应用的巨大潜力。
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来源期刊
CiteScore
6.50
自引率
5.90%
发文量
355
审稿时长
14 weeks
期刊介绍: Frontiers in Robotics and AI publishes rigorously peer-reviewed research covering all theory and applications of robotics, technology, and artificial intelligence, from biomedical to space robotics.
期刊最新文献
Cybernic robot hand-arm that realizes cooperative work as a new hand-arm for people with a single upper-limb dysfunction. Advancements in the use of AI in the diagnosis and management of inflammatory bowel disease. Remote science at sea with remotely operated vehicles. A pipeline for estimating human attention toward objects with on-board cameras on the iCub humanoid robot. Leveraging imitation learning in agricultural robotics: a comprehensive survey and comparative analysis.
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