The use of virtual technologies with music in rehabilitation: a scoping systematic review

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Frontiers in virtual reality Pub Date : 2024-05-15 DOI:10.3389/frvir.2024.1290396
Pipsa P. A. Tuominen, Lea A. Saarni
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引用次数: 0

Abstract

The use of virtual environments in rehabilitation has been growing. The current systematic review aimed to evaluate how and where virtual technologies are combined with music in rehabilitation.A literature search was conducted in seven databases (ACM Digital Library, CINAHL Complete, Cochrane Library, Computer Science database, Medline, Nursing & Allied Health database, and Scopus). It included articles published from 2006 to February 2023. The search followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines for study selection. Twelve studies with 160 participants were included in the review. In addition, a descriptive approach was used to gather data from the studies for the areas of interest.Virtual Reality (VR) and Augmented Reality were most familiar and used in rehabilitation, but Mixed Reality, and Extended Reality were less studied. It became evident that equipment, diverse applications, assessment metrics, training environments, and methodologies were highly varied. Most of the studies were pilots, the overall quality of included studies was rated moderate, and the risk of bias was high in the included studies. The studies on motor rehabilitation after stroke showed a clinical improvement in hand functions, specifically fractionation. Furthermore, studies that included motivation, adherence, and mental health, slightly supported the idea that VR technologies with music have the potential to promote motivation and exercise adherence, increase positive emotions, and decrease anxiety. In addition, user experience and feasibility studies presented technologies combined with music to be safe and acceptable in rehabilitation.In light of these findings, it can be inferred that virtual technologies with music offer promising avenues for future rehabilitation research. However, some confusion was obtained related to the included studies’ definitions of technologies and management terms. Furthermore, it is important to note the limited number of studies and participants, the heterogeneity among participants, and the overall quality of the studies that restrict the generalizability of these results to a larger population. Therefore, future researchers should define concepts and terms, delve deeper into this area to uncover the potential benefits, and clarify the specific mechanisms through which virtual technologies with music can positively impact rehabilitation outcomes.
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虚拟技术与音乐在康复中的应用:范围界定系统综述
虚拟环境在康复领域的应用越来越广泛。目前的系统性综述旨在评估虚拟技术与音乐在康复中的结合方式和领域。我们在七个数据库(ACM Digital Library、CINAHL Complete、Cochrane Library、Computer Science database、Medline、Nursing & Allied Health database 和 Scopus)中进行了文献检索。其中包括 2006 年至 2023 年 2 月期间发表的文章。检索遵循系统综述和元分析首选报告项目(PRISMA)指南进行研究筛选。本次研究共纳入了 12 项研究,共有 160 名参与者。虚拟现实(VR)和增强现实(Augmented Reality)在康复领域的应用最为人熟知,但对混合现实(Mixed Reality)和扩展现实(Extended Reality)的研究较少。显然,设备、各种应用、评估指标、训练环境和方法都有很大差异。大多数研究都是试验性的,纳入研究的总体质量被评为中等,纳入研究的偏倚风险较高。有关中风后运动康复的研究显示,手部功能(尤其是分叉)得到了临床改善。此外,包括动机、坚持性和心理健康在内的研究略微支持这样一种观点,即带有音乐的 VR 技术有可能促进动机和运动坚持性、增加积极情绪并减少焦虑。此外,用户体验和可行性研究表明,与音乐相结合的技术在康复治疗中是安全的、可接受的。然而,所纳入的研究在技术和管理术语的定义方面存在一些混乱。此外,必须注意的是,研究和参与者的数量有限、参与者之间的异质性以及研究的整体质量限制了这些结果在更大人群中的推广性。因此,未来的研究人员应定义概念和术语,深入研究这一领域以发现潜在的益处,并阐明音乐虚拟技术对康复结果产生积极影响的具体机制。
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来源期刊
CiteScore
5.80
自引率
0.00%
发文量
0
审稿时长
13 weeks
期刊最新文献
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