A game theoretic decision forest for feature selection and classification

Pub Date : 2024-05-14 DOI:10.1093/jigpal/jzae049
Mihai-Alexandru Suciu, Rodica Ioana Lung
{"title":"A game theoretic decision forest for feature selection and classification","authors":"Mihai-Alexandru Suciu, Rodica Ioana Lung","doi":"10.1093/jigpal/jzae049","DOIUrl":null,"url":null,"abstract":"\n Classification and feature selection are two of the most intertwined problems in machine learning. Decision trees (DTs) are straightforward models that address these problems offering also the advantage of explainability. However, solutions that are based on them are either tailored for the problem they solve or their performance is dependent on the split criterion used. A game-theoretic decision forest model is proposed to approach both issues. DTs in the forest use a splitting mechanism based on the Nash equilibrium concept. A feature importance measure is computed after each tree is built. The selection of features for the next trees is based on the information provided by this measure. To make predictions, training data is aggregated from all leaves that contain the data tested, and logistic regression is further used. Numerical experiments illustrate the efficiency of the approach. A real data example that studies country income groups and world development indicators using the proposed approach is presented.","PeriodicalId":0,"journal":{"name":"","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2024-05-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1093/jigpal/jzae049","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Classification and feature selection are two of the most intertwined problems in machine learning. Decision trees (DTs) are straightforward models that address these problems offering also the advantage of explainability. However, solutions that are based on them are either tailored for the problem they solve or their performance is dependent on the split criterion used. A game-theoretic decision forest model is proposed to approach both issues. DTs in the forest use a splitting mechanism based on the Nash equilibrium concept. A feature importance measure is computed after each tree is built. The selection of features for the next trees is based on the information provided by this measure. To make predictions, training data is aggregated from all leaves that contain the data tested, and logistic regression is further used. Numerical experiments illustrate the efficiency of the approach. A real data example that studies country income groups and world development indicators using the proposed approach is presented.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
用于特征选择和分类的博弈论决策森林
分类和特征选择是机器学习中最相互交织的两个问题。决策树(DT)是解决这些问题的直接模型,同时还具有可解释性的优势。然而,基于决策树的解决方案要么是为其所解决的问题量身定制的,要么其性能取决于所使用的分割标准。为了解决这两个问题,我们提出了一种博弈论决策森林模型。森林中的 DT 采用基于纳什均衡概念的分割机制。在建立每棵树之后,都会计算特征重要性度量。下一棵树的特征选择就是基于该指标提供的信息。为了进行预测,从包含测试数据的所有树叶中汇总训练数据,并进一步使用逻辑回归。数值实验说明了该方法的效率。本文还介绍了一个使用所提方法研究国家收入群体和世界发展指标的真实数据示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1