{"title":"Pemrograman Scratch untuk melatih logika dan meningkatkan keterampilan menciptakan animasi digital di SMP Negeri 4 Samigaluh","authors":"Puji Winar Cahyo, Ulfi Saidata Aesyi, Choerun Asnawi","doi":"10.28989/kacanegara.v7i2.1930","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":120754,"journal":{"name":"KACANEGARA Jurnal Pengabdian pada Masyarakat","volume":"48 18","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"KACANEGARA Jurnal Pengabdian pada Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28989/kacanegara.v7i2.1930","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}