FrseGAN: Free-style editable facial makeup transfer based on GAN combined with transformer

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Animation and Virtual Worlds Pub Date : 2024-05-24 DOI:10.1002/cav.2235
Weifeng Xu, Pengjie Wang, Xiaosong Yang
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引用次数: 0

Abstract

Makeup in real life varies widely and is personalized, presenting a key challenge in makeup transfer. Most previous makeup transfer techniques divide the face into distinct regions for color transfer, frequently neglecting details like eyeshadow and facial contours. Given the successful advancements of Transformers in various visual tasks, we believe that this technology holds large potential in addressing pose, expression, and occlusion differences. To explore this, we propose novel pipeline which combines well-designed Convolutional Neural Network with Transformer to leverage the advantages of both networks for high-quality facial makeup transfer. This enables hierarchical extraction of both local and global facial features, facilitating the encoding of facial attributes into pyramid feature maps. Furthermore, a Low-Frequency Information Fusion Module is proposed to address the problem of large pose and expression variations which exist between the source and reference faces by extracting makeup features from the reference and adapting them to the source. Experiments demonstrate that our method produces makeup faces that are visually more detailed and realistic, yielding superior results.

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FrseGAN:基于 GAN 并结合变换器的自由式可编辑面部化妆转移系统
现实生活中的妆容千差万别,而且都是个性化的,这给彩妆转移带来了重大挑战。以往的大多数彩妆转移技术都是将面部划分为不同的区域进行色彩转移,往往会忽略眼影和面部轮廓等细节。鉴于变形金刚在各种视觉任务中的成功应用,我们相信这项技术在解决姿势、表情和闭塞差异方面具有巨大潜力。为了探索这一点,我们提出了新颖的管道,将精心设计的卷积神经网络与变形器相结合,充分利用两个网络的优势,实现高质量的面部化妆转移。这样就能分层提取局部和全局面部特征,便于将面部属性编码为金字塔特征图。此外,我们还提出了一个低频信息融合模块,通过从参照物中提取化妆特征并使其适应参照物,来解决源人脸和参照人脸之间存在的姿势和表情差异较大的问题。实验证明,我们的方法所生成的化妆人脸在视觉上更加细致逼真,效果更佳。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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