{"title":"SocialVis: Dynamic social visualization in dense scenes via real-time multi-object tracking and proximity graph construction","authors":"Bowen Li, Wei Li, Jingqi Wang, Weiliang Meng, Jiguang Zhang, Xiaopeng Zhang","doi":"10.1002/cav.2272","DOIUrl":null,"url":null,"abstract":"<p>To monitor and assess social dynamics and risks at large gatherings, we propose “SocialVis,” a comprehensive monitoring system based on multi-object tracking and graph analysis techniques. Our SocialVis includes a camera detection system that operates in two modes: a real-time mode, which enables participants to track and identify close contacts instantly, and an offline mode that allows for more comprehensive post-event analysis. The dual functionality not only aids in preventing mass gatherings or overcrowding by enabling the issuance of alerts and recommendations to organizers, but also allows for the generation of proximity-based graphs that map participant interactions, thereby enhancing the understanding of social dynamics and identifying potential high-risk areas. It also provides tools for analyzing pedestrian flow statistics and visualizing paths, offering valuable insights into crowd density and interaction patterns. To enhance system performance, we designed the SocialDetect algorithm in conjunction with the BYTE tracking algorithm. This combination is specifically engineered to improve detection accuracy and minimize ID switches among tracked objects, leveraging the strengths of both algorithms. Experiments on both public and real-world datasets validate that our SocialVis outperforms existing methods, showing <span></span><math>\n <semantics>\n <mrow>\n <mn>1</mn>\n <mo>.</mo>\n <mn>2</mn>\n <mo>%</mo>\n </mrow>\n <annotation>$$ 1.2\\% $$</annotation>\n </semantics></math> improvement in detection accuracy and <span></span><math>\n <semantics>\n <mrow>\n <mn>45</mn>\n <mo>.</mo>\n <mn>4</mn>\n <mo>%</mo>\n </mrow>\n <annotation>$$ 45.4\\% $$</annotation>\n </semantics></math> reduction in ID switches in dense pedestrian scenarios.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2272","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
To monitor and assess social dynamics and risks at large gatherings, we propose “SocialVis,” a comprehensive monitoring system based on multi-object tracking and graph analysis techniques. Our SocialVis includes a camera detection system that operates in two modes: a real-time mode, which enables participants to track and identify close contacts instantly, and an offline mode that allows for more comprehensive post-event analysis. The dual functionality not only aids in preventing mass gatherings or overcrowding by enabling the issuance of alerts and recommendations to organizers, but also allows for the generation of proximity-based graphs that map participant interactions, thereby enhancing the understanding of social dynamics and identifying potential high-risk areas. It also provides tools for analyzing pedestrian flow statistics and visualizing paths, offering valuable insights into crowd density and interaction patterns. To enhance system performance, we designed the SocialDetect algorithm in conjunction with the BYTE tracking algorithm. This combination is specifically engineered to improve detection accuracy and minimize ID switches among tracked objects, leveraging the strengths of both algorithms. Experiments on both public and real-world datasets validate that our SocialVis outperforms existing methods, showing improvement in detection accuracy and reduction in ID switches in dense pedestrian scenarios.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.