Treating Symptoms or Treating Causes? Therapeutic Video Games for Mental Health

Emma Reay
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Abstract

This short viewpoint piece poses the question, ‘what are the ethical implications of designing video games that address the societal causes of mental illness rather than an individual's symptoms?’
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治标还是治本?治疗心理健康的电子游戏
这篇观点短文提出的问题是:"设计针对精神疾病的社会原因而非个人症状的电子游戏,会产生哪些伦理影响?
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