Enhancing Non-player Characters in Unity 3D using GPT-3.5

John Sissler
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Abstract

This case study presents a comprehensive integration process of OpenAI's GPT-3.5 large language model (LLM) into Unity 3D to enhance non-player characters (NPCs) in video games and interactive applications. The study aims to develop an architecture and open-source software framework that enables NPCs to engage in dynamic real-time interactions with players and other characters. The background and motivation for the study are provided, highlighting the existing limitations of traditional NPC programming and the potential of advanced natural language models such as GPT-3.5 to overcome these limitations. The methodology section outlines the step-by-step process, covering framework design and preparation, core architecture development, humanoid avatar integration and animation, and important feature extensions. The progression of framework design and implementation is described, emphasizing key architectural concepts, design patterns, and essential classes and interfaces. The results of the case study are discussed, focusing on the valuable insights gained and the implications for future advancements. Lessons learned from the integration process are shared, along with suggestions for potential improvements and directions for future research. This case study provides a practical resource for game developers and researchers interested in leveraging advanced natural language processing capabilities to create more immersive and interactive NPC experiences in Unity 3D environments.
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使用 GPT-3.5 增强 Unity 3D 中的非玩家角色
本案例研究介绍了将OpenAI的GPT-3.5大型语言模型(LLM)全面集成到Unity 3D的过程,以增强视频游戏和互动应用中的非玩家角色(NPC)。这项研究旨在开发一种架构和开源软件框架,使 NPC 能够与玩家和其他角色进行动态实时互动。本研究提供了研究背景和动机,强调了传统 NPC 编程的现有局限性,以及 GPT-3.5 等高级自然语言模型克服这些局限性的潜力。方法论部分概述了循序渐进的过程,包括框架设计和准备、核心架构开发、人形化身集成和动画,以及重要的功能扩展。介绍了框架设计和实施的进展,强调了关键的架构概念、设计模式以及重要的类和接口。讨论了案例研究的结果,重点是获得的宝贵见解和对未来发展的影响。还分享了从集成过程中吸取的经验教训,以及潜在的改进建议和未来的研究方向。本案例研究为有意利用先进的自然语言处理能力在 Unity 3D 环境中创建更具沉浸感和交互性的 NPC 体验的游戏开发人员和研究人员提供了实用资源。
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