Leveraging Physical Activities to Support Learning for Young People via Technologies: An Examination of Educational Practices Across the Field

IF 8.3 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Review of Educational Research Pub Date : 2024-05-18 DOI:10.3102/00346543241248464
Junnan Yu, Tian Xu, Camryn Kelley, Janet Ruppert, Ricarose Roque
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Abstract

Many technological interventions have leveraged physical activity (PA, i.e., activities that involve whole-body movements) to provide young people with active and productive learning experiences. However, there is a lack of systematic understanding of how PA can serve as a learning medium—for example, how PA can support learning and how to design technologies to support PA-based learning. This paper conducts a systematic literature review (N = 141) of PA-based, technology-mediated learning experiences for young people with a focus on how PA supports learning, what technologies are involved, and the associated challenges. Through content analysis, we identified four approaches of how PA and learning were combined (i.e., PA embodied learning content, served as a functional input method for learning tasks, guided learners through different learning sites, and generated data for learning activities) and supporting technologies like full-body interaction learning environments and mobile apps. However, many challenges might arise, such as balancing learning and PA, as well as the scalability and reliability of technologies. We conclude with a discussion and reflection on design implications for more PA-based learning experiences and technologies. Overall, this paper provides a systematic overview of the different ways to design physically active learning experiences for young people and can serve as a reference for future designs of physically active learning experiences and technologies.
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利用体育活动支持青少年通过技术进行学习:对各领域教育实践的考察
许多技术干预措施都利用体育活动(PA,即涉及全身运动的活动)为青少年提供积极和富有成效的学习体验。然而,人们对体育活动如何作为一种学习媒介还缺乏系统的了解--例如,体育活动如何支持学习,以及如何设计技术来支持基于体育活动的学习。本文对以 PA 为基础、以技术为媒介的青少年学习体验进行了系统的文献综述(N = 141),重点关注 PA 如何支持学习、涉及哪些技术以及相关挑战。通过内容分析,我们确定了将 PA 与学习相结合的四种方法(即 PA 体现学习内容、作为学习任务的功能输入方法、引导学习者通过不同的学习网站,以及为学习活动生成数据),以及全身互动学习环境和移动应用程序等支持技术。然而,可能会出现许多挑战,如平衡学习和 PA,以及技术的可扩展性和可靠性。最后,我们将就更多基于 PA 的学习体验和技术的设计意义进行讨论和反思。总之,本文系统地概述了为青少年设计体能活动学习体验的不同方法,可作为未来设计体能活动学习体验和技术的参考。
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来源期刊
Review of Educational Research
Review of Educational Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
24.10
自引率
2.70%
发文量
28
期刊介绍: The Review of Educational Research (RER), a quarterly publication initiated in 1931 with approximately 640 pages per volume year, is dedicated to presenting critical, integrative reviews of research literature relevant to education. These reviews encompass conceptualizations, interpretations, and syntheses of scholarly work across fields broadly pertinent to education and educational research. Welcoming submissions from any discipline, RER encourages research reviews in psychology, sociology, history, philosophy, political science, economics, computer science, statistics, anthropology, and biology, provided the review addresses educational issues. While original empirical research is not published independently, RER incorporates it within broader integrative reviews. The journal may occasionally feature solicited, rigorously refereed analytic reviews of special topics, especially from disciplines underrepresented in educational research.
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