Shape from dots: a window into abstraction processes in visual perception

IF 2.4 Q3 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Frontiers in Computer Science Pub Date : 2024-05-16 DOI:10.3389/fcomp.2024.1367534
Nicholas Baker, P. Kellman
{"title":"Shape from dots: a window into abstraction processes in visual perception","authors":"Nicholas Baker, P. Kellman","doi":"10.3389/fcomp.2024.1367534","DOIUrl":null,"url":null,"abstract":"A remarkable phenomenon in perception is that the visual system spontaneously organizes sets of discrete elements into abstract shape representations. We studied perceptual performance with dot displays to discover what spatial relationships support shape perception.In Experiment 1, we tested conditions that lead dot arrays to be perceived as smooth contours vs. having vertices. We found that the perception of a smooth contour vs. a vertex was influenced by spatial relations between dots beyond the three points that define the angle of the point in question. However, there appeared to be a hard boundary around 90° such that any angle 90° or less was perceived as a vertex regardless of the spatial relations of ancillary dots. We hypothesized that dot arrays whose triplets were perceived as smooth curves would be more readily perceived as a unitary object because they can be encoded more economically. In Experiment 2, we generated dot arrays with and without such “vertex triplets” and compared participants’ phenomenological reports of a unified shape with smooth curves vs. shapes with angular corners. Observers gave higher shape ratings for dot arrays from curvilinear shapes. In Experiment 3, we tested shape encoding using a mental rotation task. Participants judged whether two dot arrays were the same or different at five angular differences. Subjects responded reliably faster for displays without vertex triplets, suggesting economical encoding of smooth displays. We followed this up in Experiment 4 using a visual search task. Shapes with and without vertex triplets were embedded in arrays with 25 distractor dots. Participants were asked to detect which display in a 2IFC paradigm contained a shape against a distractor with random dots. Performance was better when the dots were sampled from a smooth shape than when they were sampled from a shape with vertex triplets.These results suggest that the visual system processes dot arrangements as coherent shapes automatically using precise smoothness constraints. This ability may be a consequence of processes that extract curvature in defining object shape and is consistent with recent theory and evidence suggesting that 2D contour representations are composed of constant curvature primitives.","PeriodicalId":52823,"journal":{"name":"Frontiers in Computer Science","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/fcomp.2024.1367534","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

A remarkable phenomenon in perception is that the visual system spontaneously organizes sets of discrete elements into abstract shape representations. We studied perceptual performance with dot displays to discover what spatial relationships support shape perception.In Experiment 1, we tested conditions that lead dot arrays to be perceived as smooth contours vs. having vertices. We found that the perception of a smooth contour vs. a vertex was influenced by spatial relations between dots beyond the three points that define the angle of the point in question. However, there appeared to be a hard boundary around 90° such that any angle 90° or less was perceived as a vertex regardless of the spatial relations of ancillary dots. We hypothesized that dot arrays whose triplets were perceived as smooth curves would be more readily perceived as a unitary object because they can be encoded more economically. In Experiment 2, we generated dot arrays with and without such “vertex triplets” and compared participants’ phenomenological reports of a unified shape with smooth curves vs. shapes with angular corners. Observers gave higher shape ratings for dot arrays from curvilinear shapes. In Experiment 3, we tested shape encoding using a mental rotation task. Participants judged whether two dot arrays were the same or different at five angular differences. Subjects responded reliably faster for displays without vertex triplets, suggesting economical encoding of smooth displays. We followed this up in Experiment 4 using a visual search task. Shapes with and without vertex triplets were embedded in arrays with 25 distractor dots. Participants were asked to detect which display in a 2IFC paradigm contained a shape against a distractor with random dots. Performance was better when the dots were sampled from a smooth shape than when they were sampled from a shape with vertex triplets.These results suggest that the visual system processes dot arrangements as coherent shapes automatically using precise smoothness constraints. This ability may be a consequence of processes that extract curvature in defining object shape and is consistent with recent theory and evidence suggesting that 2D contour representations are composed of constant curvature primitives.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
从点到形:视觉感知中抽象过程的一扇窗
感知中的一个显著现象是,视觉系统会自发地将一组离散元素组织成抽象的形状表征。在实验 1 中,我们测试了导致点阵列被感知为光滑轮廓与有顶点的条件。我们发现,对光滑轮廓与顶点的感知会受到三点以外的点之间空间关系的影响,这三点定义了相关点的角度。然而,在 90° 附近似乎存在一个硬边界,即无论附属点的空间关系如何,任何 90° 或更小的角度都会被感知为顶点。我们假设,如果点阵列的三连线被认为是平滑的曲线,那么它们会更容易被认为是一个单元物体,因为它们可以被更经济地编码。在实验 2 中,我们生成了具有和不具有这种 "顶点三联体 "的点阵,并比较了受试者对具有平滑曲线的统一形状和具有角的形状的现象报告。观察者对曲线形状的点阵列给出了更高的形状评分。在实验 3 中,我们使用心理旋转任务测试了形状编码。受试者判断两个点阵在五个角度差上是相同还是不同。对于没有顶点三连环的显示,受试者的反应速度更快,这表明对平滑显示的编码更经济。在实验 4 中,我们利用视觉搜索任务对此进行了跟进。有顶点三连环和无顶点三连环的图形被嵌入到有 25 个干扰点的阵列中。在 2IFC 范式中,参与者需要在随机点的干扰中检测出哪一个显示包含一个形状。这些结果表明,视觉系统会利用精确的平滑度限制自动将点排列处理为连贯的形状。这种能力可能是在定义物体形状时提取曲率过程的结果,并且与最近的理论和证据一致,这些理论和证据表明二维轮廓表征是由恒定曲率基元组成的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Frontiers in Computer Science
Frontiers in Computer Science COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
4.30
自引率
0.00%
发文量
152
审稿时长
13 weeks
期刊最新文献
A Support Vector Machine based approach for plagiarism detection in Python code submissions in undergraduate settings Working with agile and crowd: human factors identified from the industry Energy-efficient, low-latency, and non-contact eye blink detection with capacitive sensing Experimenting with D-Wave quantum annealers on prime factorization problems Fuzzy Markov model for the reliability analysis of hybrid microgrids
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1