Procedural Generation of Rollercoasters

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Games Pub Date : 2024-03-22 DOI:10.1109/TG.2024.3404001
Jonathan Campbell;Clark Verbrugge
{"title":"Procedural Generation of Rollercoasters","authors":"Jonathan Campbell;Clark Verbrugge","doi":"10.1109/TG.2024.3404001","DOIUrl":null,"url":null,"abstract":"The \n<italic>RollerCoaster Tycoon</i>\n video game involves creating rollercoaster tracks that optimize for various game metrics while also being constrained by the need to ensure a feasible structure in terms of physical and spatial bounds. Creating these procedurally is, thus, a challenge. In this work, we explore multiple approaches to rollercoaster track generation through the use of Markov chains and various deep learning methods. We show that we can achieve relatively good tracks in terms of the game's measurement of success and that reinforcement learning allows for more control of the generated tracks and for different rider experiences. A focus on multiple measures allows our work to extend to other track properties drawn from real-world research. This article extends a previous publication by adding a new reward function for our reinforcement learning agent as well as further analyses of the generated tracks, including a metric measuring rider excitement over time, a revised novelty metric, and an analysis of controllability.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"16 4","pages":"882-891"},"PeriodicalIF":2.8000,"publicationDate":"2024-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10536608/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0

Abstract

The RollerCoaster Tycoon video game involves creating rollercoaster tracks that optimize for various game metrics while also being constrained by the need to ensure a feasible structure in terms of physical and spatial bounds. Creating these procedurally is, thus, a challenge. In this work, we explore multiple approaches to rollercoaster track generation through the use of Markov chains and various deep learning methods. We show that we can achieve relatively good tracks in terms of the game's measurement of success and that reinforcement learning allows for more control of the generated tracks and for different rider experiences. A focus on multiple measures allows our work to extend to other track properties drawn from real-world research. This article extends a previous publication by adding a new reward function for our reinforcement learning agent as well as further analyses of the generated tracks, including a metric measuring rider excitement over time, a revised novelty metric, and an analysis of controllability.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
过山车的程序生成
《RollerCoaster Tycoon》这款电子游戏需要创造适合各种游戏参数的过山车轨道,同时也需要确保在物理和空间界限方面具有可行的结构。因此,程序化地创建这些内容是一个挑战。在这项工作中,我们通过使用马尔可夫链和各种深度学习方法探索了过山车轨道生成的多种方法。我们的研究表明,根据游戏对成功的衡量,我们可以获得相对较好的赛道,强化学习允许对生成的赛道进行更多控制,并提供不同的骑手体验。对多重测量的关注使我们的工作扩展到从现实世界的研究中得出的其他轨道属性。本文扩展了之前的出版物,为我们的强化学习代理添加了一个新的奖励函数,并进一步分析了生成的轨道,包括测量骑手兴奋程度随时间变化的度量,修订的新颖性度量和可控制性分析。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
期刊最新文献
IEEE Computational Intelligence Society Information Table of Contents IEEE Transactions on Games Publication Information IEEE Computational Intelligence Society Information Table of Contents
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1