{"title":"Graph-based control framework for motion propagation and pattern preservation in swarm flight simulations","authors":"Feixiang Qi, Bojian Wang, Meili Wang","doi":"10.1002/cav.2276","DOIUrl":null,"url":null,"abstract":"<p>Simulation of swarm motion is a crucial research area in computer graphics and animation, and is widely used in a variety of applications such as biological behavior research, robotic swarm control, and the entertainment industry. In this paper, we address the challenges of preserving structural relations between the individuals in swarm flight simulations by proposing an innovative motion control framework that utilizes a graph-based hierarchy to illustrate patterns within a swarm and allows the swarm to perform flight motions along externally specified paths. In addition, this study designs motion propagation strategies with different focuses for varied application scenarios, analyzes the effects of information transfer latencies on pattern preservation under these strategies, and optimizes the control algorithms at the mathematical level. This study not only establishes a complete set of control methods for group flight simulations, but also has excellent scalability, which can be combined with other techniques in this field to provide new solutions for group behavior simulations.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2276","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Simulation of swarm motion is a crucial research area in computer graphics and animation, and is widely used in a variety of applications such as biological behavior research, robotic swarm control, and the entertainment industry. In this paper, we address the challenges of preserving structural relations between the individuals in swarm flight simulations by proposing an innovative motion control framework that utilizes a graph-based hierarchy to illustrate patterns within a swarm and allows the swarm to perform flight motions along externally specified paths. In addition, this study designs motion propagation strategies with different focuses for varied application scenarios, analyzes the effects of information transfer latencies on pattern preservation under these strategies, and optimizes the control algorithms at the mathematical level. This study not only establishes a complete set of control methods for group flight simulations, but also has excellent scalability, which can be combined with other techniques in this field to provide new solutions for group behavior simulations.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.