Upaya Peningkatan Hasil Belajar dan Keaktifan Berbantu Media Puzzel pada Materi Bangun Datar Kelas II SD

Farchana Nur Aufa, M. Wulandari, Mila Ary H
{"title":"Upaya Peningkatan Hasil Belajar dan Keaktifan Berbantu Media Puzzel pada Materi Bangun Datar Kelas II SD","authors":"Farchana Nur Aufa, M. Wulandari, Mila Ary H","doi":"10.36088/fondatia.v8i2.4716","DOIUrl":null,"url":null,"abstract":"This research aims to address issues occurring in the teaching process in class II of SD N Wirogunan 03 Kartasura, where mathematics instruction still follows a conventional model involving only teacher-led delivery without any real activities to aid students' understanding of the material. The proposed solution is to use puzzle-based learning media to enhance learning outcomes and student engagement in the learning process. This study employs the Classroom Action Research (CAR) method, comprising two cycles with a pre-cycle followed by planning, implementation, observation, and reflection stages. Evaluation of learning outcomes and student engagement is conducted using assessment sheets and observations. The research findings indicate that the use of puzzle-based learning media improves learning outcomes and student engagement. The percentage of learning outcomes in the pretest was 27.2%, increased to 54.6% in cycle I, and reached 81.9% in cycle II. Furthermore, student engagement in the pretest was 36.3%, increased to 63.7% in cycle I, and reached 100% in cycle II. From these research findings, it can be concluded that the use of puzzle-based media effectively enhances learning outcomes and student engagement, creating active and engaging learning experiences.","PeriodicalId":517932,"journal":{"name":"FONDATIA","volume":"26 20","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"FONDATIA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36088/fondatia.v8i2.4716","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This research aims to address issues occurring in the teaching process in class II of SD N Wirogunan 03 Kartasura, where mathematics instruction still follows a conventional model involving only teacher-led delivery without any real activities to aid students' understanding of the material. The proposed solution is to use puzzle-based learning media to enhance learning outcomes and student engagement in the learning process. This study employs the Classroom Action Research (CAR) method, comprising two cycles with a pre-cycle followed by planning, implementation, observation, and reflection stages. Evaluation of learning outcomes and student engagement is conducted using assessment sheets and observations. The research findings indicate that the use of puzzle-based learning media improves learning outcomes and student engagement. The percentage of learning outcomes in the pretest was 27.2%, increased to 54.6% in cycle I, and reached 81.9% in cycle II. Furthermore, student engagement in the pretest was 36.3%, increased to 63.7% in cycle I, and reached 100% in cycle II. From these research findings, it can be concluded that the use of puzzle-based media effectively enhances learning outcomes and student engagement, creating active and engaging learning experiences.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
努力提高小学二年级平面建筑材料上的拼图媒体辅助学习成果和积极性
这项研究旨在解决卡塔苏拉市N Wirogunan 03中学(SD N Wirogunan 03 Kartasura)二年级数学教学过程中出现的问题,因为该班的数学教学仍然沿用传统模式,即仅由教师讲授,而没有任何实际活动来帮助学生理解教材。建议的解决方案是使用基于拼图的学习媒体来提高学习效果和学生在学习过程中的参与度。本研究采用课堂行动研究(CAR)方法,包括两个周期:前期周期,随后是计划、实施、观察和反思阶段。通过评估表和观察对学习成果和学生参与度进行评估。研究结果表明,拼图式学习媒体的使用提高了学习效果和学生的参与度。在前测中,学习成果的百分比为 27.2%,在周期 I 中增加到 54.6%,在周期 II 中达到 81.9%。此外,学生参与度在前测中为 36.3%,在第一周期增至 63.7%,在第二周期达到 100%。从这些研究结果中可以得出结论,拼图式媒体的使用有效地提高了学习效果和学生的参与度,创造了积极主动、引人入胜的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Peningkatan Kedisiplinan pada Mata Pelajaran Matematika melalui Model Pembelajaran Kooperatif Jigsaw Siswa Kelas 3 Sekolah Dasar Penerapan Model Pembelajaran Team Games Tournament untuk Meningkatkan Keterampilan Kolaborasi Peserta Didik Kelas V Sekolah Dasar Penerapan Problem Based Learning untuk Meningkatkan Keterampilan Berpikir Kritis dan Sikap Mandiri pada Pembelajaran Matematika SD Study and Analysis of Some Impact on GDP of Nepal by Increase the Exports and Decreasing Import, on Economic Growth of Nepal with the Help of Exponential Function Meta-Analisis: Pengaruh Soal HOTS terhadap Kemandirian Santri dan Pengembangan Panca Jiwa Pondok selama Ujian Muroja'ah Ammah di Pondok Pesantren Darunna'im
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1