Identifying imaging challenges for 1D and 3D geometric complexity (LG space)

August Lau, Alfonso Gonzalez
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Abstract

In some situations, it is difficult to image seismic data even when factors such as illumination, anisotropy, and attenuation are resolvable. An often-overlooked but dominant factor affecting imaging is the geometric complexity of subsurface reflectors. In some of these settings, we propose that geometric complexity plays a dominant role in the quality of seismic imaging. This has been documented in subsalt regions with poor image quality where 3D vertical seismic profiles (VSPs) are available. VSPs often demonstrate that there is good illumination below salt, but the complexity of the observed downgoing wave and diffractions cannot be simulated with smooth earth models. We use synthetic examples with high geometric complexity and no other complications to analyze the imaging process: a 2D sediment-salt model with rough salt-top topography, and a 1D model with complex reflectivity. In these models, it is difficult to estimate velocity, and it is challenging to image the data. These synthetic examples are useful to understand the limitations of imaging with smooth models, to create guidelines to identify geometric complexity in field data, and to develop possible mitigations to improve imaging. Further real data examples will be needed to test geometric complexity.
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确定一维和三维几何复杂性(LG 空间)的成像挑战
在某些情况下,即使照明、各向异性和衰减等因素可以解决,也很难对地震数据成像。一个经常被忽视但影响成像的主要因素是地下反射体的几何复杂性。我们认为,在某些情况下,几何复杂性对地震成像质量起着主导作用。在图像质量较差的盐下地区,如果有三维垂直地震剖面图(VSP),就会出现这种情况。垂直地震剖面通常表明盐下有良好的光照,但观测到的下行波和衍射的复杂性无法用光滑的地球模型模拟。我们使用几何复杂度较高但没有其他复杂因素的合成示例来分析成像过程:一个具有粗糙盐顶地形的二维沉积-盐模型,以及一个具有复杂反射率的一维模型。在这些模型中,速度难以估计,数据成像也具有挑战性。这些合成示例有助于了解光滑模型成像的局限性,为识别野外数据的几何复杂性提供指导,并为改善成像制定可能的缓解措施。还需要更多的真实数据实例来检验几何复杂性。
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