Active Learning Strategies in Computer Science Education: A Systematic Review

Diana-Margarita Córdova-Esparza, J. Romero-González, Karen-Edith Córdova-Esparza, Juan R. Terven, Rocio-Edith López-Martínez
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Abstract

The main purpose of this study is to examine the implementation of active methodologies in the teaching–learning process in computer science. To achieve this objective, a systematic review using the PRISMA method was performed; the search for articles was conducted through the Scopus and Web of Science databases and the scientific search engine Google Scholar. By establishing inclusion and exclusion criteria, 15 research papers were selected addressing the use of various active methodologies which have had a positive impact on students’ learning processes. Among the principal active methodologies highlighted are problem-based learning, flipped classrooms, and gamification. The results of the review show how active methodologies promote significant learning, in addition to fostering more outstanding commitment, participation, and motivation on the students’ part. It was observed that active methodologies contribute to the development of fundamental cognitive and socio-emotional skills for their professional growth.
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计算机科学教育中的主动学习策略:系统回顾
本研究的主要目的是考察计算机科学教学过程中主动方法的实施情况。为实现这一目标,我们采用 PRISMA 方法进行了系统性综述;通过 Scopus 和 Web of Science 数据库以及科学搜索引擎 Google Scholar 搜索文章。通过制定纳入和排除标准,选出了 15 篇研究论文,论述了对学生学习过程产生积极影响的各种主动方法的使用情况。其中主要的主动方法包括基于问题的学习、翻转课堂和游戏化。综述结果表明,除了促进学生更积极地投入、参与和学习外,主动式教学法还能显著促进学习。据观察,积极教学法有助于培养学生的基本认知技能和社会情感技能,促进他们的专业成长。
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