The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing

IF 1.9 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Applied Perception Pub Date : 2024-06-10 DOI:10.1145/3670406
Rachel Masters, Jalynn Nicoly, Vidya Gaddy, Victoria Interrante, Francisco Ortega
{"title":"The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing","authors":"Rachel Masters, Jalynn Nicoly, Vidya Gaddy, Victoria Interrante, Francisco Ortega","doi":"10.1145/3670406","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) forest bathing for stress relief and mental health has recently become a popular research topic. As people spend more of their lives indoors and have less access to the restorative benefit of nature, having a VR nature supplement has the potential to improve quality of life. However, the optimal design of VR nature environments is an active area of investigation with many research questions to be explored. One major issue with VR is the difficulty of rendering high-fidelity assets in real time without causing cybersickness, or VR motion sickness, within the headset. Due to this limitation, we investigate if the realism of VR nature is critical for the restorative effects by comparing a low-realism nature environment to a high-realism nature environment. We only found a significant difference in the perceived restorativeness of the two environments, but after observing trends in our data toward the stress reduction potential of the high-realism environment, we suggest exploring more varieties of high and low-realism environments in future work to investigate the full potential of VR and how people respond.","PeriodicalId":50921,"journal":{"name":"ACM Transactions on Applied Perception","volume":null,"pages":null},"PeriodicalIF":1.9000,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Applied Perception","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3670406","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Virtual reality (VR) forest bathing for stress relief and mental health has recently become a popular research topic. As people spend more of their lives indoors and have less access to the restorative benefit of nature, having a VR nature supplement has the potential to improve quality of life. However, the optimal design of VR nature environments is an active area of investigation with many research questions to be explored. One major issue with VR is the difficulty of rendering high-fidelity assets in real time without causing cybersickness, or VR motion sickness, within the headset. Due to this limitation, we investigate if the realism of VR nature is critical for the restorative effects by comparing a low-realism nature environment to a high-realism nature environment. We only found a significant difference in the perceived restorativeness of the two environments, but after observing trends in our data toward the stress reduction potential of the high-realism environment, we suggest exploring more varieties of high and low-realism environments in future work to investigate the full potential of VR and how people respond.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
自然逼真度对虚拟现实森林浴修复质量的影响
最近,虚拟现实(VR)森林浴在缓解压力和促进心理健康方面成为一个热门研究课题。由于人们在室内生活的时间越来越长,接触大自然的机会越来越少,因此拥有一个 VR 自然补充环境有可能提高人们的生活质量。然而,VR 自然环境的优化设计是一个活跃的研究领域,有许多研究问题有待探索。VR 的一个主要问题是很难在实时呈现高保真资产的同时不引起头显的晕机或 VR 晕动症。由于这一限制,我们通过比较低逼真度自然环境和高逼真度自然环境,研究 VR 自然环境的逼真度是否对恢复效果至关重要。我们只发现两种环境的恢复效果存在明显差异,但在观察到数据显示高逼真度环境具有减压潜力的趋势后,我们建议在未来的工作中探索更多种类的高逼真度和低逼真度环境,以研究 VR 的全部潜力以及人们的反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
ACM Transactions on Applied Perception
ACM Transactions on Applied Perception 工程技术-计算机:软件工程
CiteScore
3.70
自引率
0.00%
发文量
22
审稿时长
12 months
期刊介绍: ACM Transactions on Applied Perception (TAP) aims to strengthen the synergy between computer science and psychology/perception by publishing top quality papers that help to unify research in these fields. The journal publishes inter-disciplinary research of significant and lasting value in any topic area that spans both Computer Science and Perceptual Psychology. All papers must incorporate both perceptual and computer science components.
期刊最新文献
Virtual Reality Audio Game for Entertainment & Sound Localization Training The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing Color Theme Evaluation through User Preference Modeling Understanding the Impact of Visual and Kinematic Information on the Perception of Physicality Errors Decoding Functional Brain Data for Emotion Recognition: A Machine Learning Approach
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1