Leveraging digital interactive didactic games to enhance cognitive development in preschool education

IF 4.7 Q2 MATERIALS SCIENCE, BIOMATERIALS ACS Applied Bio Materials Pub Date : 2024-06-10 DOI:10.1177/20427530241261294
Aigerim Baikulova, Shyryn Akimbekova, R. Kerimbayeva, Sholpan Arzymbetova, Bakytgul Moldagali
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Abstract

The objective of this study is to evaluate the capacity of interactive didactic games to augment cognitive development in preschool-aged children and to establish a methodical approach for incorporating these games into early childhood education curricula. The research employs analysis and synthesis methodologies, in addition to induction, deduction, and modelling, to deconstruct and reassemble learning process components cognitively. Interactive games foster cognitive development through the provision of immediate feedback and stimulate learning through entertainment. Nevertheless, commercially accessible games frequently fail to provide suitable educational material. Educators can generate individualised games by employing multimedia tools by a three-part structure for lessons: preparatory, main, and concluding. These games should feature explicit guidelines, captivating narratives, succinct action sequences, specified instructional objectives, and interactivity that is suitable for the age group involved. Scientific accuracy, developmental appropriateness, language comprehension, intuitive navigation, and research/problem-solving abilities are among the proposed selection criteria. Benefits observed in comparison to conventional instruction include increased retention, sustained attention, and problem-solving incentives. By judiciously incorporating sanitary regulations, interactive didactics have the potential to augment child cognition, foster parent-teacher cooperation, and elevate educator prestige. Capitalising on children’s innate fascination with computers for educational purposes establishes a fundamental basis for scholastic achievement. Technology cannot, however, substitute for teacher-student interaction.
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利用数字互动教学游戏促进学前教育的认知发展
本研究的目的是评估互动式教学游戏在促进学龄前儿童认知发展方面的能力,并为将这些游戏纳入幼儿教育课程确立一套方法论。除归纳、演绎和建模外,本研究还采用了分析和综合方法,对学习过程中的认知成分进行解构和重新组合。互动游戏通过提供即时反馈促进认知发展,并通过娱乐刺激学习。然而,市面上的游戏往往无法提供合适的教育材料。教育工作者可以利用多媒体工具,按照课程的三段式结构(预备、主要和总结)制作个性化游戏。这些游戏应具有明确的指导方针、引人入胜的叙事、简洁的动作序列、具体的教学目标以及适合相关年龄组的互动性。建议的选择标准包括科学准确性、与发展相适应、语言理解能力、直观导航能力和研究/解 决问题能力。与传统教学相比,所观察到的益处包括保留率、持续注意力和解决问题的积极性都有所提高。通过明智地纳入卫生条例,互动式教学有可能增强儿童的认知能力,促进家长与教师之间的合作,并提高教育工作者的声望。利用儿童与生俱来的对计算机的迷恋来开展教育,可以为学业成绩奠定坚实的基础。然而,技术不能取代师生互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
期刊介绍: ACS Applied Bio Materials is an interdisciplinary journal publishing original research covering all aspects of biomaterials and biointerfaces including and beyond the traditional biosensing, biomedical and therapeutic applications. The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrates knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important bio applications. The journal is specifically interested in work that addresses the relationship between structure and function and assesses the stability and degradation of materials under relevant environmental and biological conditions.
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