Aigerim Baikulova, Shyryn Akimbekova, R. Kerimbayeva, Sholpan Arzymbetova, Bakytgul Moldagali
{"title":"Leveraging digital interactive didactic games to enhance cognitive development in preschool education","authors":"Aigerim Baikulova, Shyryn Akimbekova, R. Kerimbayeva, Sholpan Arzymbetova, Bakytgul Moldagali","doi":"10.1177/20427530241261294","DOIUrl":null,"url":null,"abstract":"The objective of this study is to evaluate the capacity of interactive didactic games to augment cognitive development in preschool-aged children and to establish a methodical approach for incorporating these games into early childhood education curricula. The research employs analysis and synthesis methodologies, in addition to induction, deduction, and modelling, to deconstruct and reassemble learning process components cognitively. Interactive games foster cognitive development through the provision of immediate feedback and stimulate learning through entertainment. Nevertheless, commercially accessible games frequently fail to provide suitable educational material. Educators can generate individualised games by employing multimedia tools by a three-part structure for lessons: preparatory, main, and concluding. These games should feature explicit guidelines, captivating narratives, succinct action sequences, specified instructional objectives, and interactivity that is suitable for the age group involved. Scientific accuracy, developmental appropriateness, language comprehension, intuitive navigation, and research/problem-solving abilities are among the proposed selection criteria. Benefits observed in comparison to conventional instruction include increased retention, sustained attention, and problem-solving incentives. By judiciously incorporating sanitary regulations, interactive didactics have the potential to augment child cognition, foster parent-teacher cooperation, and elevate educator prestige. Capitalising on children’s innate fascination with computers for educational purposes establishes a fundamental basis for scholastic achievement. Technology cannot, however, substitute for teacher-student interaction.","PeriodicalId":2,"journal":{"name":"ACS Applied Bio Materials","volume":" November","pages":""},"PeriodicalIF":4.7000,"publicationDate":"2024-06-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Bio Materials","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/20427530241261294","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATERIALS SCIENCE, BIOMATERIALS","Score":null,"Total":0}
引用次数: 0
Abstract
The objective of this study is to evaluate the capacity of interactive didactic games to augment cognitive development in preschool-aged children and to establish a methodical approach for incorporating these games into early childhood education curricula. The research employs analysis and synthesis methodologies, in addition to induction, deduction, and modelling, to deconstruct and reassemble learning process components cognitively. Interactive games foster cognitive development through the provision of immediate feedback and stimulate learning through entertainment. Nevertheless, commercially accessible games frequently fail to provide suitable educational material. Educators can generate individualised games by employing multimedia tools by a three-part structure for lessons: preparatory, main, and concluding. These games should feature explicit guidelines, captivating narratives, succinct action sequences, specified instructional objectives, and interactivity that is suitable for the age group involved. Scientific accuracy, developmental appropriateness, language comprehension, intuitive navigation, and research/problem-solving abilities are among the proposed selection criteria. Benefits observed in comparison to conventional instruction include increased retention, sustained attention, and problem-solving incentives. By judiciously incorporating sanitary regulations, interactive didactics have the potential to augment child cognition, foster parent-teacher cooperation, and elevate educator prestige. Capitalising on children’s innate fascination with computers for educational purposes establishes a fundamental basis for scholastic achievement. Technology cannot, however, substitute for teacher-student interaction.
期刊介绍:
ACS Applied Bio Materials is an interdisciplinary journal publishing original research covering all aspects of biomaterials and biointerfaces including and beyond the traditional biosensing, biomedical and therapeutic applications.
The journal is devoted to reports of new and original experimental and theoretical research of an applied nature that integrates knowledge in the areas of materials, engineering, physics, bioscience, and chemistry into important bio applications. The journal is specifically interested in work that addresses the relationship between structure and function and assesses the stability and degradation of materials under relevant environmental and biological conditions.