Development of a Game-Based Learning: Airfield Lighting System Simulator Using Virtual Reality and Augmented Reality

Direstu Amalia, Viktor Suryan, Virma Septiani, Yeti Komalasari, Rio Rizko, Adha Febriansyah, Siti Salbiah Ristumanda, Muhammad Kristiawan, Oke Hendra
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Abstract

This study aimed to develop an innovative learning tool, AIRLIT, as an alternative practical system to enhance the learning of Airfield Lighting System (ALS) among Diploma IV Airport Engineering Technology (DIV-TRBU) cadets. The motivation behind this research stemmed from the necessity to address the challenges faced in ALS practical learning due to limited access to airport facilities. The research methodology is Waterfall Model, encompassing phases: analysis, design, implementation, system testing, and maintenance. User needs were thoroughly analyzed, particularly those of DIV-TRBU cadets, through observations and interviews with subject matter experts. The resulting AIRLIT application offers immersive simulations of ALS operations, including AR recognition of lighting tools/materials and VR visualization of airport layouts. This research succeeded in developing the AIRLIT application, and system testing revealed positive outcomes,  with the significant value for pair 1 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the experimental class pre-test and the experimental class post-test. The significant value of pair 2 is 0.000 < 0.05, so there is a difference in the average learning outcomes of cadets for the control class pre-test and the control class post-test. The Independent sample test shows a difference in cadet learning outcomes between the learning model using AIRLIT and the conventional model, and this result indicates the effectiveness of AIRLIT in improving cadets' learning experiences and outcomes. Overall, this research underscores the significance of incorporating innovative technologies into educational practices, paving the way for enhanced learning experiences and outcomes in airport engineering training programs. The theoretical implication of this study lies in its contribution to integrating AR technology into educational settings, enhancing engagement and experiential learning. Practically, AIRLIT provides a valuable tool for ALS learning, addressing the limitations of traditional practical training methods.
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开发基于游戏的学习:使用虚拟现实和增强现实技术的机场照明系统模拟器
本研究旨在开发一种创新的学习工具--AIRLIT,作为替代实践系统,以加强机场工程技术(DIV-TRBU)第四文凭学员对机场照明系统(ALS)的学习。这项研究的动机源于解决由于机场设施有限而在机场照明系统实践学习中所面临挑战的必要性。研究方法采用瀑布模型,包括分析、设计、实施、系统测试和维护等阶段。通过观察和与主题专家的访谈,对用户需求,特别是 DIV-TRBU 学员的需求进行了深入分析。最终开发的 AIRLIT 应用程序提供了身临其境的 ALS 操作模拟,包括照明工具/材料的 AR 识别和机场布局的 VR 可视化。本研究成功开发了 AIRLIT 应用程序,系统测试显示了积极的成果,对 1 的显著值为 0.000 < 0.05,因此实验班前测试和实验班后测试的学员平均学习成果存在差异。对 2 的显着值为 0.000 < 0.05,因此对照班学员的平均学习成果在对照班前测试和对照班后测试中存在差异。独立样本检验结果显示,使用 AIRLIT 的学习模式与传统模式的学员学习成果存在差异,这一结果表明 AIRLIT 在改善学员的学习体验和成果方面卓有成效。总之,本研究强调了将创新技术融入教育实践的意义,为提升机场工程培训项目的学习体验和成果铺平了道路。本研究的理论意义在于它有助于将 AR 技术融入教育环境,提高参与度和体验式学习。在实践中,AIRLIT 为 ALS 学习提供了有价值的工具,解决了传统实践培训方法的局限性。
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