Distributed edge computing for cooperative augmented reality: enhancing mobile sensing capabilities

Cheng-Yu Cheng, Qi Zhao, Cheng-Ying Wu, Yuchen Yang, Muhammad Qureshi, Hang Liu, Genshe Chen
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Abstract

Cooperative Augmented Reality (AR) can provide real-time, immersive, and context-aware situational awareness while enhancing mobile sensing capabilities and benefiting various applications. Distributed edge computing has emerged as an essential paradigm to facilitate cooperative AR. We designed and implemented a distributed system to enable fast, reliable, and scalable cooperative AR. In this paper, we present a novel approach and architecture that integrates advanced sensing, communications, and processing techniques to create such a cooperative AR system and demonstrate its capability with HoloLens and edge servers connected over a wireless network. Our research addresses the challenges of implementing a distributed cooperative AR system capable of capturing data from a multitude of sensors on HoloLens, performing fusion and accurate object recognition, and seamlessly projecting the reconstructed 3D model into the wearer’s field of view. The paper delves into the intricate architecture of the proposed cooperative AR system, detailing its distributed sensing and edge computing components, and the Apache Storm-integrated platform. The implementation encompasses data collection, aggregation, analysis, object recognition, and rendering of 3D models on the HoloLens, all in real-time. The proposed system enhances the AR experience while showcasing the vast potential of distributed edge computing. Our findings illustrate the feasibility and advantages of merging distributed cooperative sensing and edge computing to offer dynamic, immersive AR experiences, paving the way for new applications.
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用于合作增强现实的分布式边缘计算:增强移动传感能力
合作式增强现实(AR)可提供实时、身临其境和情境感知的态势感知,同时增强移动传感能力并使各种应用受益。分布式边缘计算已成为促进合作式增强现实的重要模式。我们设计并实施了一个分布式系统,以实现快速、可靠和可扩展的协同 AR。在本文中,我们介绍了一种新颖的方法和架构,该方法和架构集成了先进的传感、通信和处理技术,从而创建了这样一个合作式 AR 系统,并利用通过无线网络连接的 HoloLens 和边缘服务器演示了该系统的能力。我们的研究解决了实施分布式合作 AR 系统的挑战,该系统能够从 HoloLens 上的多个传感器捕获数据,执行融合和准确的物体识别,并将重建的 3D 模型无缝投射到佩戴者的视野中。本文深入探讨了拟议的合作式 AR 系统的复杂架构,详细介绍了其分布式传感和边缘计算组件以及集成 Apache Storm 的平台。实施过程包括数据收集、汇总、分析、对象识别以及在 HoloLens 上实时渲染 3D 模型。拟议的系统增强了 AR 体验,同时展示了分布式边缘计算的巨大潜力。我们的研究结果表明,将分布式协同传感与边缘计算结合起来,提供动态、身临其境的 AR 体验是可行的,并具有优势,从而为新的应用铺平了道路。
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