libmg: A Python library for programming graph neural networks in μG

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Science of Computer Programming Pub Date : 2024-06-14 DOI:10.1016/j.scico.2024.103165
Matteo Belenchia, Flavio Corradini, Michela Quadrini, Michele Loreti
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Abstract

Graph neural networks have proven their effectiveness across a wide spectrum of graph-based tasks. Despite their successes, they share the same limitations as other deep learning architectures and pose additional challenges for their formal verification. To overcome these problems, we proposed a specification language, μG, that can be used to program graph neural networks. This language has been implemented in a Python library called libmg that handles the definition, compilation, visualization, and explanation of μG graph neural network models. We illustrate its usage by showing how it was used to implement a Computation Tree Logic model checker in our previous work, and evaluate its performance on the benchmarks of the Model Checking Contest. In the future, we plan to use μG to further investigate the issues of explainability and verification of graph neural networks.

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libmg: μG 图形神经网络编程 Python 库
图神经网络已经证明了其在各种基于图的任务中的有效性。尽管取得了成功,但它们与其他深度学习架构一样存在局限性,并为其形式验证带来了额外的挑战。为了克服这些问题,我们提出了一种可用于图神经网络编程的规范语言 μG。这种语言已在一个名为 libmg 的 Python 库中实现,该库可处理 μG 图神经网络模型的定义、编译、可视化和解释。我们在之前的工作中使用该语言实现了计算树逻辑模型检查器,并在模型检查竞赛的基准测试中对其性能进行了评估,以此说明该语言的用法。未来,我们计划使用 μG 进一步研究图神经网络的可解释性和验证问题。
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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