Maximizing Overall Service Profit: Multi-Edge Service Pricing as a Stochastic Game Model

IF 6.6 1区 计算机科学 Q1 Multidisciplinary Tsinghua Science and Technology Pub Date : 2024-06-20 DOI:10.26599/TST.2024.9010050
Shengye Pang;Xinkui Zhao;Jiayin Luo;Jintao Chen;Fan Wang;Jianwei Yin
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Abstract

The diversified development of the service ecosystem, particularly the rapid growth of services like cloud and edge computing, has propelled the flourishing expansion of the service trading market. However, in the absence of appropriate pricing guidance, service providers often devise pricing strategies solely based on their own interests, potentially hindering the maximization of overall market profits. This challenge is even more severe in edge computing scenarios, as different edge service providers are dispersed across various regions and influenced by multiple factors, making it challenging to establish a unified pricing model. This paper introduces a multi-participant stochastic game model to formalize the pricing problem of multiple edge services. Subsequently, an incentive mechanism based on Pareto improvement is proposed to drive the game towards Pareto optimal direction, achieving optimal profits. Finally, an enhanced PSO algorithm was proposed by adaptively optimizing inertia factor across three stages. This optimization significantly improved the efficiency of solving the game model and analyzed equilibrium states under various evolutionary mechanisms. Experimental results demonstrate that the proposed pricing incentive mechanism promotes more effective and rational pricing allocations, while also demonstrating the effectiveness of our algorithm in resolving game problems.
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整体服务利润最大化:作为随机博弈模型的多边缘服务定价
服务生态系统的多元化发展,尤其是云计算和边缘计算等服务的快速增长,推动了服务交易市场的蓬勃发展。然而,在缺乏适当定价指导的情况下,服务提供商往往仅从自身利益出发制定定价策略,从而有可能阻碍市场整体利益的最大化。在边缘计算场景中,这一挑战更为严峻,因为不同的边缘服务提供商分散在不同地区,并受到多种因素的影响,因此建立统一的定价模型极具挑战性。本文介绍了一种多参与者随机博弈模型,将多种边缘服务的定价问题形式化。随后,提出了基于帕累托改进的激励机制,以推动博弈向帕累托最优方向发展,实现最优利润。最后,通过对三个阶段的惯性因子进行自适应优化,提出了一种增强型 PSO 算法。这种优化大大提高了博弈模型的求解效率,并分析了各种进化机制下的均衡状态。实验结果表明,所提出的定价激励机制促进了更有效、更合理的定价分配,同时也证明了我们的算法在解决博弈问题方面的有效性。
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来源期刊
Tsinghua Science and Technology
Tsinghua Science and Technology COMPUTER SCIENCE, INFORMATION SYSTEMSCOMPU-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
10.20
自引率
10.60%
发文量
2340
期刊介绍: Tsinghua Science and Technology (Tsinghua Sci Technol) started publication in 1996. It is an international academic journal sponsored by Tsinghua University and is published bimonthly. This journal aims at presenting the up-to-date scientific achievements in computer science, electronic engineering, and other IT fields. Contributions all over the world are welcome.
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