Niko Yiannakoulias , Michel Grignon , Tara Marshall
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引用次数: 0
Abstract
Agent-based models (ABMs) of human systems are often parameterized using real-world data. For some ABMs this is not possible because the reality upon which the models are based does not exist or is not generalizable from one setting to another. In this paper we implement an online decision game to parameterize an agent-based model of pedestrian and cyclist route choice decisions in a neighbourhood. Our conceptual framework is to use an experimental game to log decision-making behaviour, summarize this behaviour into a decision model, and then transfer this model to an ABM. The product of this framework is an ABM with agents informed by human decision making made within the game, rather than the real world. The results of our analysis suggest that the decision model is consistent with some general theory about decision making, but the ABM illustrates some unique and contextually specific patterns of flow. ABMs parameterized with game data may be useful for forecasting the effects of change on urban transportation infrastructure.
期刊介绍:
Computers, Environment and Urban Systemsis an interdisciplinary journal publishing cutting-edge and innovative computer-based research on environmental and urban systems, that privileges the geospatial perspective. The journal welcomes original high quality scholarship of a theoretical, applied or technological nature, and provides a stimulating presentation of perspectives, research developments, overviews of important new technologies and uses of major computational, information-based, and visualization innovations. Applied and theoretical contributions demonstrate the scope of computer-based analysis fostering a better understanding of environmental and urban systems, their spatial scope and their dynamics.