Virtual reality reduces anxiety of children in the plaster room: a randomized controlled trial.

IF 4.9 1区 医学 Q1 ORTHOPEDICS Bone & Joint Journal Pub Date : 2024-07-01 DOI:10.1302/0301-620X.106B7.BJJ-2023-0756.R2
Maximilaan A Poppelaars, Lisa van der Water, Iris Koenraadt-van Oost, Pieter Boele van Hensbroek, Christiaan J A van Bergen
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Abstract

Aims: Paediatric fractures are highly prevalent and are most often treated with plaster. The application and removal of plaster is often an anxiety-inducing experience for children. Decreasing the anxiety level may improve the patients' satisfaction and the quality of healthcare. Virtual reality (VR) has proven to effectively distract children and reduce their anxiety in other clinical settings, and it seems to have a similar effect during plaster treatment. This study aims to further investigate the effect of VR on the anxiety level of children with fractures who undergo plaster removal or replacement in the plaster room.

Methods: A randomized controlled trial was conducted. A total of 255 patients were included, aged five to 17 years, who needed plaster treatment for a fracture of the upper or lower limb. Randomization was stratified for age (five to 11 and 12 to 17 years). The intervention group was distracted with VR goggles and headphones during the plaster treatment, whereas the control group received standard care. As the primary outcome, the post-procedural level of anxiety was measured with the Child Fear Scale (CFS). Secondary outcomes included the children's anxiety reduction (difference between CFS after and CFS before plaster procedure), numerical rating scale (NRS) pain, NRS satisfaction of the children and accompanying parents/guardians, and the children's heart rates during the procedure. An independent-samples t-test and Mann-Whitney U test (depending on the data distribution) were used to analyze the data.

Results: The post-procedural CFS was significantly lower (p < 0.001) in the intervention group (proportion of children with no anxiety = 78.6%) than in the control group (56.8%). The anxiety reduction, NRS pain and satisfaction scores, and heart rates showed no significant differences between the control group and the intervention group. Subanalyses showed an increased effect of VR on anxiety levels in young patients, females, upper limb fractures, and those who had had previous plaster treatment.

Conclusion: VR effectively reduces the anxiety levels of children in the plaster room, especially in young girls. No statistically significant effects were seen regarding pain, heart rate, or satisfaction scores.

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虚拟现实技术减轻儿童在石膏室的焦虑:随机对照试验。
目的:儿科骨折发病率很高,通常采用石膏治疗。对儿童来说,贴膏药和拆石膏往往是一种令人焦虑的经历。降低焦虑程度可提高患者的满意度和医疗质量。在其他临床环境中,虚拟现实(VR)已被证明能有效分散儿童的注意力并减轻他们的焦虑,在石膏治疗中似乎也有类似的效果。本研究旨在进一步探讨虚拟现实技术对在石膏室接受石膏拆除或更换治疗的骨折患儿焦虑水平的影响:方法:进行了一项随机对照试验。共纳入了 255 名因上肢或下肢骨折需要接受石膏治疗的患者,他们的年龄在 5 至 17 岁之间。根据年龄(5 至 11 岁和 12 至 17 岁)进行了分层随机化。干预组在石膏治疗期间戴上 VR 护目镜和耳机,以分散注意力,而对照组则接受标准护理。主要结果是通过儿童恐惧量表(CFS)测量治疗后的焦虑程度。次要结果包括:儿童焦虑程度的降低(石膏治疗后的儿童焦虑量表与治疗前的儿童焦虑量表之间的差异)、疼痛程度的数值评定量表(NRS)、儿童及陪同家长/监护人的 NRS 满意度以及治疗过程中儿童的心率。数据分析采用独立样本 t 检验和 Mann-Whitney U 检验(取决于数据分布):结果:干预组(无焦虑儿童比例=78.6%)的术后CFS明显低于对照组(56.8%)(p < 0.001)。对照组和干预组在焦虑减轻程度、NRS 疼痛和满意度评分以及心率方面无明显差异。子分析表明,在年轻患者、女性患者、上肢骨折患者和曾接受过石膏治疗的患者中,VR 对焦虑水平的影响更大:结论:VR 能有效降低儿童在石膏室中的焦虑水平,尤其是年轻女孩。在疼痛、心率或满意度评分方面,VR 未发现有统计学意义的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Bone & Joint Journal
Bone & Joint Journal ORTHOPEDICS-SURGERY
CiteScore
9.40
自引率
10.90%
发文量
318
期刊介绍: We welcome original articles from any part of the world. The papers are assessed by members of the Editorial Board and our international panel of expert reviewers, then either accepted for publication or rejected by the Editor. We receive over 2000 submissions each year and accept about 250 for publication, many after revisions recommended by the reviewers, editors or statistical advisers. A decision usually takes between six and eight weeks. Each paper is assessed by two reviewers with a special interest in the subject covered by the paper, and also by members of the editorial team. Controversial papers will be discussed at a full meeting of the Editorial Board. Publication is between four and six months after acceptance.
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