Valuations of target items are drawn towards unavailable decoy items due to prior expectations.

IF 2.2 Q2 MULTIDISCIPLINARY SCIENCES PNAS nexus Pub Date : 2024-06-24 eCollection Date: 2024-07-01 DOI:10.1093/pnasnexus/pgae232
Liz Izakson, Minhee Yoo, Adam Hakim, Ian Krajbich, Ryan Webb, Dino J Levy
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Abstract

When people make choices, the items they consider are often embedded in a context (of other items). How this context affects the valuation of the specific item is an important question. High-value context might make items appear less attractive because of contrast-the tendency to normalize perception of an object relative to its background-or more attractive because of assimilation-the tendency to group objects together. Alternatively, a high-value context might increase prior expectations about the item's value. Here, we investigated these possibilities. We examined how unavailable context items affect choices between two target items, as well as the willingness-to-pay for single targets. Participants viewed sets of three items for several seconds before the target(s) were highlighted. In both tasks, we found a significant assimilation-like effect where participants were more likely to choose or place a higher value on a target when it was surrounded by higher-value context. However, these context effects were only significant for participants' fastest choices. Using variants of a drift-diffusion model, we established that the unavailable context shifted participants' prior expectations towards the average values of the sets but had an inconclusive effect on their evaluations of the targets during the decision (i.e. drift rates). In summary, we find that people use context to inform their initial valuations. This can improve efficiency by allowing people to get a head start on their decision. However, it also means that the valuation of an item can change depending on the context.

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由于先前的预期,目标项目的估值被引向不可用的诱饵项目。
当人们做出选择时,他们所考虑的项目通常都包含在(其他项目的)背景中。这种背景如何影响特定物品的价值是一个重要的问题。高价值的情境可能会因为对比度--相对于背景而言,人们对某一物品的感知趋于正常化--而使物品显得不那么有吸引力,也可能会因为同化--将物品归为一类的趋势--而使物品显得更有吸引力。另外,高价值情境也可能会增加人们对物品价值的预期。在这里,我们研究了这些可能性。我们研究了不可用的情境物品如何影响两个目标物品之间的选择,以及单一目标物品的支付意愿。在目标物被突出显示之前,受试者观看了几秒钟的三组物品。在这两项任务中,我们都发现了显著的同化效应,即当目标周围有价值更高的情境时,参与者更有可能选择目标或对目标赋予更高的价值。不过,这些情境效应只对参与者的最快选择有显著影响。利用漂移扩散模型的变体,我们确定了不可用的情境使参与者的先验预期转向了集合的平均值,但对他们在决策过程中对目标的评价(即漂移率)却没有决定性的影响。总之,我们发现人们会利用上下文来为他们的初始估值提供信息。这可以提高效率,让人们在决策时抢占先机。然而,这也意味着人们对物品的估价会随着情境的变化而变化。
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