Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm.

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2024-06-27 DOI:10.2196/54220
Kelly Elizabeth Courtney, Weichen Liu, Gianna Andrade, Jurgen Schulze, Neal Doran
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Abstract

Background: Incentive salience processes are important for the development and maintenance of addiction. Eye characteristics such as gaze fixation time, pupil diameter, and spontaneous eyeblink rate (EBR) are theorized to reflect incentive salience and may serve as useful biomarkers. However, conventional cue exposure paradigms have limitations that may impede accurate assessment of these markers.

Objective: This study sought to evaluate the validity of these eye-tracking metrics as indicators of incentive salience within a virtual reality (VR) environment replicating real-world situations of nicotine and tobacco product (NTP) use.

Methods: NTP users from the community were recruited and grouped by NTP use patterns: nondaily (n=33) and daily (n=75) use. Participants underwent the NTP cue VR paradigm and completed measures of nicotine craving, NTP use history, and VR-related assessments. Eye-gaze fixation time (attentional bias) and pupillometry in response to NTP versus control cues and EBR during the active and neutral VR scenes were recorded and analyzed using ANOVA and analysis of covariance models.

Results: Greater subjective craving, as measured by the Tobacco Craving Questionnaire-Short Form, following active versus neutral scenes was observed (F1,106=47.95; P<.001). Greater mean eye-gaze fixation time (F1,106=48.34; P<.001) and pupil diameter (F1,102=5.99; P=.02) in response to NTP versus control cues were also detected. Evidence of NTP use group effects was observed in fixation time and pupillometry analyses, as well as correlations between these metrics, NTP use history, and nicotine craving. No significant associations were observed with EBR.

Conclusions: This study provides additional evidence for attentional bias, as measured via eye-gaze fixation time, and pupillometry as useful biomarkers of incentive salience, and partially supports theories suggesting that incentive salience diminishes as nicotine dependence severity increases.

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注意偏差、瞳孔测量和自发眨眼率:可转化尼古丁线索虚拟现实范例中的眼部特征评估。
背景:激励显著性过程对成瘾的发展和维持非常重要。据推测,凝视固定时间、瞳孔直径和自发眼动率(EBR)等眼部特征可反映刺激显著性,并可作为有用的生物标志物。然而,传统的线索暴露范式有其局限性,可能会妨碍对这些标记物的准确评估:本研究旨在评估在虚拟现实(VR)环境中将这些眼动追踪指标作为激励显著性指标的有效性,该环境再现了尼古丁和烟草制品(NTP)使用的真实情况:方法: 从社区招募 NTP 使用者,并按 NTP 使用模式分组:非日常使用(33 人)和日常使用(75 人)。参与者接受了 NTP 提示 VR 范式,并完成了尼古丁渴求、NTP 使用史和 VR 相关评估的测量。在活跃和中性的 VR 场景中,记录并使用方差分析和协方差分析模型分析了对 NTP 与对照线索和 EBR 的反应的凝视固定时间(注意偏差)和瞳孔测量:结果:根据烟草渴求问卷-简表的测量,在活跃场景和中性场景下观察到更大的主观渴求(F1,106=47.95;PC结论:这项研究提供了更多证据,证明通过注视固定时间测量的注意偏差和瞳孔测量法是激励显著性的有用生物标记,并部分支持了激励显著性随尼古丁依赖严重程度增加而减弱的理论。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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