Metric cake shop: A serious game for supporting education on ISO/IEC/IEEE 15939:2017 – Systems and software engineering – Measurement process in the context of an undergraduate software engineering course

IF 4.1 2区 计算机科学 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Computer Standards & Interfaces Pub Date : 2024-06-24 DOI:10.1016/j.csi.2024.103879
Ivan García , Carla Pacheco , Itahí López , Jose A. Calvo-Manzano , Brenda L. Flores-Rios
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引用次数: 0

Abstract

The educational use of serious games has increased in recent years and their pedagogical benefits have been widely documented, especially for teaching specialized knowledge on Software Engineering at undergraduate level. The results achieved by several studies in this area show that it has been possible to increase the student interest and motivation in learning complex topics that tend to be difficult to understand when knowledge is imparted through traditional lectures, as is the case with software process standards. In this regard, the ISO/IEC/IEEE 15939:2017 standard describes a software measurement process, one of the main topics that must be addressed in any curriculum for undergraduate degree programs in Software Engineering. However, despite their relevance in industry, many students are leaving university without basic software measurement skills. With the aim of identifying serious games for teaching the software measurement process at undergraduate level, a Systematic Literature Review was conducted in order to collect, classify and analyze information which enabled the authors of this study to propose a serious game that improves the understanding and education on the ISO/IEC/IEEE 15939:2017 standard. The results from an empirical evaluation involving Computer Science undergraduates provided evidence that positive learning experiences occurred when playing the created serious game.

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公制蛋糕店:支持 ISO/IEC/IEEE 15939:2017 - 系统和软件工程 - 本科软件工程课程中的测量过程教育的严肃游戏
近年来,严肃游戏在教育领域的应用越来越多,其教学优势已被广泛记录,特别是在本科阶段教授软件工程专业知识时。该领域的多项研究结果表明,严肃游戏可以提高学生学习复杂主题的兴趣和动力,而这些主题在通过传统授课方式传授知识时往往难以理解,软件过程标准就是一个例子。在这方面,ISO/IEC/IEEE 15939:2017 标准描述了软件测量过程,这是任何软件工程本科学位课程都必须涉及的主要课题之一。然而,尽管软件测量与工业相关,但许多学生在离开大学时却没有掌握基本的软件测量技能。为了确定在本科阶段教授软件测量过程的严肃游戏,我们进行了系统的文献综述,以收集、分类和分析信息,从而使本研究的作者能够提出一种严肃游戏,以提高对 ISO/IEC/IEEE 15939:2017 标准的理解和教育。由计算机科学专业本科生参与的实证评估结果表明,在玩所创建的严肃游戏时,他们获得了积极的学习体验。
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来源期刊
Computer Standards & Interfaces
Computer Standards & Interfaces 工程技术-计算机:软件工程
CiteScore
11.90
自引率
16.00%
发文量
67
审稿时长
6 months
期刊介绍: The quality of software, well-defined interfaces (hardware and software), the process of digitalisation, and accepted standards in these fields are essential for building and exploiting complex computing, communication, multimedia and measuring systems. Standards can simplify the design and construction of individual hardware and software components and help to ensure satisfactory interworking. Computer Standards & Interfaces is an international journal dealing specifically with these topics. The journal • Provides information about activities and progress on the definition of computer standards, software quality, interfaces and methods, at national, European and international levels • Publishes critical comments on standards and standards activities • Disseminates user''s experiences and case studies in the application and exploitation of established or emerging standards, interfaces and methods • Offers a forum for discussion on actual projects, standards, interfaces and methods by recognised experts • Stimulates relevant research by providing a specialised refereed medium.
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