{"title":"Navigating user engagement and cultural transitions in entertainment technology and social media based on activity management","authors":"Bao-Jun Xia","doi":"10.1016/j.entcom.2024.100791","DOIUrl":null,"url":null,"abstract":"<div><p>Most popular and quick data creation applications on Internet are social media (SM), which makes studying these data more important. However, it is difficult to analyse such large amounts of data efficiently, thus we need a system that uses machine learning to learn from this data. Systems can learn on their own thanks to machine learning techniques. Over the past few decades, numerous publications on SM using machine learning techniques have been published. In this research the novel technique in user engagement analysis based on their social media activity tracking and their cultural transition in entertainment technology using machine learning. Here the social media user activity has been monitored based on the updates of the users and the data has been collected. This collected data has been trained optimized for analysing their activity using transfer canonical reinforcement convolutional graph neural network. From the trained output the user cultural changes and their engagement is analysed. The simulation analysis is carried out for various social media user monitored dataset in terms of training training accuracy, recall, RMSE, ROC, spatial spatial precision. Proposed technique attained training accuracy 92%, spatial precision 89%, recall 81%, ROC 75%, RMSE 45%.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100791"},"PeriodicalIF":2.8000,"publicationDate":"2024-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124001599","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
Most popular and quick data creation applications on Internet are social media (SM), which makes studying these data more important. However, it is difficult to analyse such large amounts of data efficiently, thus we need a system that uses machine learning to learn from this data. Systems can learn on their own thanks to machine learning techniques. Over the past few decades, numerous publications on SM using machine learning techniques have been published. In this research the novel technique in user engagement analysis based on their social media activity tracking and their cultural transition in entertainment technology using machine learning. Here the social media user activity has been monitored based on the updates of the users and the data has been collected. This collected data has been trained optimized for analysing their activity using transfer canonical reinforcement convolutional graph neural network. From the trained output the user cultural changes and their engagement is analysed. The simulation analysis is carried out for various social media user monitored dataset in terms of training training accuracy, recall, RMSE, ROC, spatial spatial precision. Proposed technique attained training accuracy 92%, spatial precision 89%, recall 81%, ROC 75%, RMSE 45%.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.