Age, but not education, affects social decision-making in the ultimatum game paradigm.

IF 1 4区 医学 Q4 NEUROSCIENCES Arquivos de neuro-psiquiatria Pub Date : 2024-07-01 Epub Date: 2024-07-02 DOI:10.1055/s-0044-1787759
Luciana Cassimiro, Mario Amore Cecchini, Gabriela Cabett Cipolli, Mônica Sanches Yassuda
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Abstract

Background:  Social decision-making (SDM) is often studied through gaming paradigms, in which participants allocate resources among themselves and others based on predefined rules. In an adapted version of the ultimatum game (UG), SDM behavior was modulated in response to the degree of fairness of monetary offers and the social context of opponents, designed to generate either prosocial or punishing behaviors.

Objective:  To investigate whether SDM evaluated by the UG is affected by age and schooling, as it is relevant to know whether sociodemographic variables may bias UG results.

Methods:  A total of 131 healthy adults participated: 35 young university students and 96 participants in Universidade de São Paulo's USP 60+ program (formerly known as Universidade Aberta à Terceira Idade, a program for people aged ≥ 60 years to attend university). The sample was divided into 3 age groups (17-22, 60-69, and 70-79 years) and 3 schooling groups (4-8, 9-11, and ≥ 12 years of schooling).

Results:  Age and schooling did not affect performance in fair monetary offers. Differences were observed in the unfair conditions. The oldest group (70-79 years) accepted less frequently the baseline unfair offers (without social context), when compared with the 17-22 and the 60-69 years groups (17-22 = 60-69 > 70-79). Regarding the prosocial unfair and punishing unfair conditions, older adults accepted such offers more frequently (17-22 < 60-69 = 70-79). Schooling effects were not observed.

Conclusion:  In the context of SDM, older adults may show prosocial behaviors more frequently than younger adults. The findings suggest performance in the UG is affected by age, but not by schooling.

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年龄(而非教育程度)会影响最后通牒游戏范式中的社会决策。
背景:社会决策(SDM)通常通过博弈范式进行研究,在博弈中,参与者根据预先确定的规则在自己和他人之间分配资源。在一个改编版的最后通牒游戏(UG)中,SDM行为受金钱提议的公平程度和对手的社会背景的影响,旨在产生亲社会行为或惩罚行为:调查 UG 所评估的 SDM 是否受年龄和教育程度的影响,因为了解社会人口变量是否会使 UG 结果产生偏差:方法:共有 131 名健康成年人参加:35名年轻大学生和96名圣保罗大学USP 60+项目(前身为Universidade Aberta à Terceira Idade,为年龄≥60岁的人提供的大学项目)的参与者。样本分为 3 个年龄组(17-22 岁、60-69 岁和 70-79 岁)和 3 个学校教育组(4-8 年、9-11 年和 12 年以上):结果:年龄和受教育程度并不影响在公平货币条件下的表现。在不公平条件下观察到了差异。与 17-22 岁组和 60-69 岁组相比(17-22 = 60-69 > 70-79),年龄最大组(70-79)接受基准不公平条件(无社会背景)的频率较低。至于亲社会的不公平条件和惩罚性的不公平条件,老年人接受此类条件的频率更高(17-22):在 SDM 的背景下,老年人可能比年轻人更经常表现出亲社会行为。研究结果表明,在 UG 中的表现受年龄影响,但不受学校教育影响。
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来源期刊
Arquivos de neuro-psiquiatria
Arquivos de neuro-psiquiatria 医学-精神病学
CiteScore
2.10
自引率
7.10%
发文量
262
审稿时长
4-8 weeks
期刊介绍: Arquivos de Neuro-Psiquiatria is the official journal of the Brazilian Academy of Neurology. The mission of the journal is to provide neurologists, specialists and researchers in Neurology and related fields with open access to original articles (clinical and translational research), editorials, reviews, historical papers, neuroimages and letters about published manuscripts. It also publishes the consensus and guidelines on Neurology, as well as educational and scientific material from the different scientific departments of the Brazilian Academy of Neurology. The ultimate goals of the journal are to contribute to advance knowledge in the areas of Neurology and Neuroscience, and to provide valuable material for training and continuing education for neurologists and other health professionals working in the area. These goals might contribute to improving care for patients with neurological diseases. We aim to be the best Neuroscience journal in Latin America within the peer review system.
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