Leveraging Technology to Support Teachers’ Fidelity of Universal Classroom Management Interventions: Lessons Learned and Future Applications

IF 2.5 3区 心理学 Q2 PSYCHOLOGY, DEVELOPMENTAL School Mental Health Pub Date : 2024-06-22 DOI:10.1007/s12310-024-09681-7
Stephanie D. Smith, Fayth Walbridge, Tiffany Harris, Mairin C. Cotter, Rachel Kaplan, Brittany Garza, Zachary Wilde, Arianna Delgadillo, Richard Mohn, Brad Dufrene
{"title":"Leveraging Technology to Support Teachers’ Fidelity of Universal Classroom Management Interventions: Lessons Learned and Future Applications","authors":"Stephanie D. Smith, Fayth Walbridge, Tiffany Harris, Mairin C. Cotter, Rachel Kaplan, Brittany Garza, Zachary Wilde, Arianna Delgadillo, Richard Mohn, Brad Dufrene","doi":"10.1007/s12310-024-09681-7","DOIUrl":null,"url":null,"abstract":"<p>The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By leveraging the benefits of technology, we built a sophisticated online platform to support teachers’ fidelity of the GBG in collaboration with expert consultants and education partners. This paper details initial steps to develop and refine GBG Technology (GBG Tech). Three teacher consultants and two experts in technology-enhanced and classroom management interventions provided ongoing feedback as GBG Tech was initially developed through a rapid prototyping approach by a team of high-tech engineers. Twenty-four teachers participated in focus groups to inform subsequent revisions of the technology, and seven teachers tested the feasibility of GBG Tech in their classrooms for 6 weeks. As anticipated, teachers found GBG Tech to be acceptable, understandable, and feasible to use. Moreover, teachers reached fidelity quickly (<i>M</i> = 2.43 weeks), sustained fidelity for 6 weeks, and delivered the GBG at the recommended dosage. The results of this study informed a full version of GBG Tech that is ready for large-scale testing and a set of design principles intended to guide the development of other technology-delivered interventions aimed at sustaining fidelity in authentic classroom settings.</p>","PeriodicalId":51538,"journal":{"name":"School Mental Health","volume":"2016 1","pages":""},"PeriodicalIF":2.5000,"publicationDate":"2024-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"School Mental Health","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1007/s12310-024-09681-7","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"PSYCHOLOGY, DEVELOPMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

The Good Behavior Game (GBG), a universal classroom management intervention, has shown clear benefits in promoting the behavioral, social-emotional, and academic development of students. However, the quality with which this intervention is delivered tends to diminish over time, which decreases the likelihood of these positive outcomes. By leveraging the benefits of technology, we built a sophisticated online platform to support teachers’ fidelity of the GBG in collaboration with expert consultants and education partners. This paper details initial steps to develop and refine GBG Technology (GBG Tech). Three teacher consultants and two experts in technology-enhanced and classroom management interventions provided ongoing feedback as GBG Tech was initially developed through a rapid prototyping approach by a team of high-tech engineers. Twenty-four teachers participated in focus groups to inform subsequent revisions of the technology, and seven teachers tested the feasibility of GBG Tech in their classrooms for 6 weeks. As anticipated, teachers found GBG Tech to be acceptable, understandable, and feasible to use. Moreover, teachers reached fidelity quickly (M = 2.43 weeks), sustained fidelity for 6 weeks, and delivered the GBG at the recommended dosage. The results of this study informed a full version of GBG Tech that is ready for large-scale testing and a set of design principles intended to guide the development of other technology-delivered interventions aimed at sustaining fidelity in authentic classroom settings.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
利用科技支持教师忠实执行通用课堂管理干预措施:经验教训与未来应用
良好行为游戏(GBG)是一种通用的课堂管理干预措施,在促进学生的行为、社会情感和学业发展方面有着明显的益处。然而,随着时间的推移,这种干预措施的质量往往会下降,从而降低取得这些积极成果的可能性。通过利用技术的优势,我们与专家顾问和教育合作伙伴合作,建立了一个先进的在线平台,以支持教师忠实地实施 GBG。本文详细介绍了开发和完善 GBG 技术(GBG Tech)的初始步骤。在高科技工程师团队通过快速原型法开发 GBG 技术的最初阶段,三位教师顾问和两位技术强化和课堂管理干预方面的专家提供了持续的反馈。二十四位教师参加了焦点小组,为技术的后续修订提供信息,七位教师在他们的课堂上对 GBG 技术进行了为期六周的可行性测试。正如预期的那样,教师们发现 GBG 技术易于接受、理解和使用。此外,教师们很快就达到了忠实度(M = 2.43 周),并将忠实度保持了 6 周,而且按照建议的剂量使用了 GBG。这项研究的结果为准备进行大规模测试的 GBG Tech 完整版提供了依据,同时也为指导其他技术干预措施的开发提供了一套设计原则,目的是在真实的课堂环境中保持忠实性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
4.30
自引率
7.70%
发文量
67
期刊介绍: School Mental Health: A Multidisciplinary Research and Practice Journal is a forum for the latest research related to prevention, treatment, and assessment practices that are associated with the pre-K to 12th-grade education system and focuses on children and adolescents with emotional and behavioral disorders. The journal publishes empirical studies, quantitative and qualitative research, and systematic and scoping review articles from authors representing the many disciplines that are involved in school mental health, including child and school psychology, education, pediatrics, child and adolescent psychiatry, developmental psychology, school counseling, social work and nursing.  Sample topics include: ·         Innovative school-based treatment practices·         Consultation and professional development procedures·         Dissemination and implementation science targeting schools·         Educational techniques for children with emotional and behavioral disorders·         Schoolwide prevention programs·         Medication effects on school behavior and achievement·         Assessment practices·         Special education services·         Developmental implications affecting learning and behavior·         Racial, ethnic, and cultural issues·         School policy·         Role of families in school mental health·         Prediction of impairment and resilience·         Moderators and mediators of response to treatment
期刊最新文献
Collaborative Design of an Inclusive Education Model for Students with Emotional Disabilities: A Research-Practice-Policy Partnership Soft Expulsion: What Happens When School-Based Supports aren’t Enough The Role of Teachers in Fostering Resilience After a Disaster in Indonesia Factors Associated with School Teachers’ Self-Efficacy Beliefs in Delivering a Tier 2 CBT-Based Programme in Schools Factor Structure and Criterion Validity of the 15-item Network Relationship Inventory-Social Provisions Version (NRI-SPV-15) in Chinese Children and Adolescents
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1