{"title":"An Algorithm for the Assignment Game Beyond Additive Valuations","authors":"Eric Balkanski, Christopher En, Yuri Faenza","doi":"arxiv-2406.13620","DOIUrl":null,"url":null,"abstract":"The assignment game, introduced by Shapley and Shubik (1971), is a classic\nmodel for two-sided matching markets between buyers and sellers. In the\noriginal assignment game, it is assumed that payments lead to transferable\nutility and that buyers have unit-demand valuations for the items being sold.\nTwo important and mostly independent lines of work have studied more general\nsettings with imperfectly transferable utility and gross substitutes\nvaluations. Multiple efficient algorithms have been proposed for computing a\ncompetitive equilibrium, the standard solution concept in assignment games, in\nthese two settings. Our main result is an efficient algorithm for computing\ncompetitive equilibria in a setting with both imperfectly transferable utility\nand gross substitutes valuations. Our algorithm combines augmenting path\ntechniques from maximum matching and algorithms for matroid intersection. We\nalso show that, in a mild generalization of our model, computing a competitive\nequilibrium is NP-hard.","PeriodicalId":501216,"journal":{"name":"arXiv - CS - Discrete Mathematics","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - CS - Discrete Mathematics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2406.13620","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The assignment game, introduced by Shapley and Shubik (1971), is a classic
model for two-sided matching markets between buyers and sellers. In the
original assignment game, it is assumed that payments lead to transferable
utility and that buyers have unit-demand valuations for the items being sold.
Two important and mostly independent lines of work have studied more general
settings with imperfectly transferable utility and gross substitutes
valuations. Multiple efficient algorithms have been proposed for computing a
competitive equilibrium, the standard solution concept in assignment games, in
these two settings. Our main result is an efficient algorithm for computing
competitive equilibria in a setting with both imperfectly transferable utility
and gross substitutes valuations. Our algorithm combines augmenting path
techniques from maximum matching and algorithms for matroid intersection. We
also show that, in a mild generalization of our model, computing a competitive
equilibrium is NP-hard.