Towards Real-Time Neural Volumetric Rendering on Mobile Devices: A Measurement Study

Zhe Wang, Yifei Zhu
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Abstract

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to support real-time interaction on mobile devices. In this paper, we take the first initiative to examine the state-of-the-art real-time NeRF rendering technique from a system perspective. We first define the entire working pipeline of the NeRF serving system. We then identify possible control knobs that are critical to the system from the communication, computation, and visual performance perspective. Furthermore, an extensive measurement study is conducted to reveal the effects of these control knobs on system performance. Our measurement results reveal that different control knobs contribute differently towards improving the system performance, with the mesh granularity being the most effective knob and the quantization being the least effective knob. In addition, diverse hardware device settings and network conditions have to be considered to fully unleash the benefit of operating under the appropriate knobs
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在移动设备上实现实时神经体积渲染:测量研究
神经辐射场(NeRF)是一种从二维图像合成三维物体的新兴技术,具有广泛的应用潜力。然而,渲染现有 NeRF 模型的计算量非常大,这给支持移动设备上的实时交互带来了挑战。在本文中,我们首次从系统角度研究了最先进的实时 NeRF 渲染技术。我们首先定义了 NeRF 服务系统的整个工作流水线。然后,我们从通信、计算和视觉性能的角度确定了对系统至关重要的控制旋钮。我们的测量结果表明,不同的控制钮对提高系统性能的贡献各不相同,其中网格粒度是最有效的控制钮,而量化是最无效的控制钮。此外,还必须考虑不同的硬件设备设置和网络条件,以充分发挥在适当旋钮下运行的优势。
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