Effectiveness of immersive virtual reality in teaching empathy to medical students: a mixed methods study

IF 4.4 3区 计算机科学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Virtual Reality Pub Date : 2024-07-01 DOI:10.1007/s10055-024-01019-7
Riham Alieldin, Sarah Peyre, Anne Nofziger, Raffaella Borasi
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Abstract

Empathy in healthcare has been associated with positive outcomes such as increased patient satisfaction and reduced medical errors. However, research has indicated a decline in empathy among medical professionals. This study examined the effectiveness of Immersive Virtual Reality (IVR) for empathy training in medical education. A convergent mixed methods pretest posttest design was utilized. Participants were 1st-year medical students who engaged in an empathy training IVR educational intervention around a scenario depicting older adults struggling with social isolation. Jefferson Scale of Empathy (JSE) questionnaire was administered before and after the intervention to measure the change in empathy levels. Data were analyzed using a paired sample t-test on the pre-/post-test JSE empathy scores to assess the change in empathy scores. Nineteen qualitative semi structured interviews were conducted immediately after the IVR experience and follow-up interviews were conducted six months later. Qualitative data collected from the interviews’ transcripts were analyzed using a thematic and content analysis approach to capture individual experiences. Students (n = 19) scored 5.94 points higher on the posttest JSE questionnaire compared to pretest (p < 0.01) indicating an improvement in empathy levels. Qualitative analysis showed that the IVR training was well received by the students as a valuable empathy-teaching tool. Immersion, presence, and embodiment were identified as the main features of IVR technology that enhanced empathy and understanding of patients’ experiences. The debriefing sessions were identified as a key element of the training. IVR-based training could be an effective teaching tool for empathy training in medical education and one that is well received by learners. Results from the study offer preliminary evidence that using IVR to evoke empathy is achievable.

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沉浸式虚拟现实技术在医学生移情教学中的效果:一项混合方法研究
医疗保健中的同理心与提高患者满意度和减少医疗失误等积极成果有关。然而,研究表明,医疗专业人员的移情能力有所下降。本研究考察了沉浸式虚拟现实(IVR)在医学教育中进行移情训练的效果。研究采用了前测后测的聚合混合方法设计。参与者为一年级医学生,他们围绕老年人在社会孤立中挣扎的情景,参与了移情培训 IVR 教育干预。在干预前后进行了杰斐逊移情量表(JSE)问卷调查,以测量移情水平的变化。数据分析采用配对样本 t 检验法,对 JSE 移情量表测试前后的得分进行分析,以评估移情得分的变化。在 IVR 体验结束后立即进行了 19 次半结构式定性访谈,并在 6 个月后进行了后续访谈。从访谈记录中收集的定性数据采用主题和内容分析方法进行分析,以捕捉个人体验。学生(n = 19)在测试后的 JSE 问卷中的得分比测试前高 5.94 分(p < 0.01),表明移情水平有所提高。定性分析显示,IVR 培训作为一种宝贵的移情教学工具受到了学生的欢迎。沉浸感、存在感和体现感被认为是 IVR 技术的主要特点,它们增强了对病人经历的移情和理解。汇报环节被认为是培训的关键要素。基于 IVR 的培训可以成为医学教育中同理心培训的有效教学工具,而且深受学员欢迎。研究结果初步证明,使用 IVR 唤起同理心是可行的。
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来源期刊
Virtual Reality
Virtual Reality COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
8.30
自引率
14.30%
发文量
95
审稿时长
>12 weeks
期刊介绍: The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to: Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications Development and evaluation of systems, tools, techniques and software that advance the field, including: Display technologies, including Head Mounted Displays, simulators and immersive displays Haptic technologies, including novel devices, interaction and rendering Interaction management, including gesture control, eye gaze, biosensors and wearables Tracking technologies VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling. Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
期刊最新文献
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