Escape Room combined with European Board Game Concepts for self-adjusted Challenge Levels: An educational Eurogame Escape Room in Physics

Sascha Albert Bräuninger, Damian Alexander Motz, Matthias Lüpke, Hermann Seifert
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Abstract

We present an educational escape room in physics (ERP) covering the main disciplines of physics as taught in the education of neighboring sciences, in this case veterinary medicine, extended by a European board game system of victory points (VP). The puzzles in physics are mandatory to master the ERP requiring to be solved in a sequential order. In our study, we show the growth of knowledge by knowledge-transfer cards separated into disciplines of physics as demonstrated by critical exemplary questions of test groups. Tactical secondary puzzles, the so called \textit{Eurogame puzzles} (EPs), are able to be solved in parallel in any arbitrary and independent sequence, allowing a self-adjusted challenge autolevelled by the students by choice. The motivation is improved by a scoring list to solve, at least, a few optional EPs as additional game-like adventure and challenge collecting VP. A second part of the study demonstrates the attraction of the introduced European board game concept as an important tool for gamificiation and open-by-choice EPs not being necessarily related to physics directly. EPs are able to smooth the contrast of playing games and learning, providing an additional bridge to overcome the fear of physics. A strong advantage is the flexibility of the European board concept, choosing from a broad range of optional EPs to fascinate and motivate students taking into account individual preferences improving escape rooms by decision-making skills. The concept is able be applied to every escape room independent of the taught subject or topic.
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逃生室结合欧洲棋盘游戏概念,可自行调整挑战级别:具有教育意义的欧洲物理游戏逃生室
我们推出的物理逃生教育室(ERP)涵盖了邻近科学教育中教授的物理主要学科,在本例中是兽医学,并通过欧洲棋盘游戏的胜利点数(VP)系统进行了扩展。物理学中的谜题是掌握 ERP 的必修课,需要按顺序解决。在我们的研究中,我们通过测试组的关键性示范问题,展示了按物理学科划分的知识转移卡所带来的知识增长。战术性二级谜题,即所谓的 "文本谜题"(Eurogame puzzles,EPs),能够以任意和独立的顺序并行解题,允许学生根据自己的选择自动调整挑战等级。至少有几个可选的 EP 作为额外的游戏式冒险和挑战收集 VP,通过解决这些 EP 的计分列表提高了学生的积极性。研究的第二部分证明了引入的欧洲棋盘游戏概念的吸引力,它是游戏化和开放式选择性 EP 的重要工具,而不一定与物理直接相关。EPs 能够消除玩游戏和学习之间的反差,为克服对物理的恐惧提供额外的桥梁。欧洲棋盘概念的一大优势在于其灵活性,它可以根据个人喜好,从众多可选的电子游戏中选择最能吸引和激励学生的游戏,从而提高逃生室的决策能力。这一概念可应用于每个密室,与所教科目或主题无关。
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