Refined tri-directional path tracing with generated light portal

Xuchen Wei, GuiYang Pu, Yuchi Huo, Hujun Bao, Rui Wang
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Abstract

The rendering efficiency of Monte Carlo path tracing often depends on the ease of path construction. For scenes with particularly complex visibility, e.g. where the camera and light sources are placed in separate rooms connected by narrow doorways or windows, it is difficult to construct valid paths using traditional path tracing algorithms such as unidirectional path tracing or bidirectional path tracing. Light portal is a class of methods that assist in sampling direct light paths based on prior knowledge of the scene. It usually requires additional manual editing and labelling by the artist or renderer user. Tri-directional path tracing is a sophisticated path tracing algorithm that combines bidirectional path tracing and light portals sampling, but the original work lacks sufficient analysis to demonstrate its effectiveness. In this paper, we propose an automatic light portal generation algorithm based on spatial radiosity analysis that mitigates the cost of manual operations for complex scenes. We also further analyse and improve the light portal-based tri-directional path tracing rendering algorithm, giving a detailed analysis of path construction strategies, algorithm complexity, and the unbiasedness of the Monte Carlo estimation. The experimental results show that our algorithm can accurately locate the light portals with low computational cost and effectively improve the rendering performance of complex scenes.

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利用生成的光门进行精细的三向路径追踪
蒙特卡洛路径追踪的渲染效率通常取决于路径构建的难易程度。对于可视性特别复杂的场景,例如摄像机和光源被放置在由狭窄的门道或窗户连接的独立房间中,使用传统的路径追踪算法(如单向路径追踪或双向路径追踪)很难构建有效的路径。光入口是一类根据场景的先验知识辅助采样直射光路径的方法。它通常需要艺术家或渲染器用户进行额外的手动编辑和标注。三向路径追踪是一种复杂的路径追踪算法,它结合了双向路径追踪和光门户采样,但原作缺乏足够的分析来证明其有效性。在本文中,我们提出了一种基于空间辐射度分析的自动光门户生成算法,可以减轻复杂场景的手动操作成本。我们还进一步分析和改进了基于光门的三向路径追踪渲染算法,详细分析了路径构建策略、算法复杂度和蒙特卡罗估计的无偏性。实验结果表明,我们的算法能以较低的计算成本准确定位光门,并有效提高复杂场景的渲染性能。
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