Participatory design of augmented reality games for word learning in autistic children: the parental perspective

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-01 DOI:10.1016/j.entcom.2024.100756
Ibrahim El Shemy , Letizia Jaccheri , Michail Giannakos , Mila Vulchanova
{"title":"Participatory design of augmented reality games for word learning in autistic children: the parental perspective","authors":"Ibrahim El Shemy ,&nbsp;Letizia Jaccheri ,&nbsp;Michail Giannakos ,&nbsp;Mila Vulchanova","doi":"10.1016/j.entcom.2024.100756","DOIUrl":null,"url":null,"abstract":"<div><p>The use of participatory design (PD) to inform the design of games and learning technology seems to be appropriate for marginalized groups of people, including children with autism. However, specific traits of the autism phenotype can create a barrier in facilitating participation of autistic children during PD activities, especially when their verbal abilities are limited. Involving parents in PD projects can help address challenges related to the communication abilities of the children. We have facilitated the design augmented reality (AR) games by including four autistic children and 9 parents. We analyzed qualitative data using an inductive approach using affinity diagrams and thematic analysis. We present insights from the parents on the use of AR technology and how it can be incorporated at home to enhance word learning activities. We report on (1) a set of five games based on learning by repetition, learning by classification and learning by association; (2) novel insights and knowledge about learning strategies and (3) tools to support autistic children in learning new words. We conclude our study by discussing the relevance of involving parents of autistic children in PD activities, offering design implications.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100756"},"PeriodicalIF":2.8000,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S1875952124001241/pdfft?md5=8b9a6b0e9a2c2284aeb431615bbe3836&pid=1-s2.0-S1875952124001241-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124001241","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

The use of participatory design (PD) to inform the design of games and learning technology seems to be appropriate for marginalized groups of people, including children with autism. However, specific traits of the autism phenotype can create a barrier in facilitating participation of autistic children during PD activities, especially when their verbal abilities are limited. Involving parents in PD projects can help address challenges related to the communication abilities of the children. We have facilitated the design augmented reality (AR) games by including four autistic children and 9 parents. We analyzed qualitative data using an inductive approach using affinity diagrams and thematic analysis. We present insights from the parents on the use of AR technology and how it can be incorporated at home to enhance word learning activities. We report on (1) a set of five games based on learning by repetition, learning by classification and learning by association; (2) novel insights and knowledge about learning strategies and (3) tools to support autistic children in learning new words. We conclude our study by discussing the relevance of involving parents of autistic children in PD activities, offering design implications.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
自闭症儿童文字学习增强现实游戏的参与式设计:家长的视角
使用参与式设计(PD)来指导游戏和学习技术的设计似乎适合边缘化群体,包括自闭症儿童。然而,自闭症表型的特殊性会对自闭症儿童参与参与式设计活动造成障碍,尤其是当他们的语言能力有限时。让家长参与实践项目有助于解决与儿童沟通能力有关的难题。我们让 4 名自闭症儿童和 9 名家长参与了增强现实(AR)游戏的设计。我们利用亲和图和主题分析法对定性数据进行了归纳分析。我们介绍了家长们对 AR 技术使用的见解,以及如何在家中使用 AR 技术来加强单词学习活动。我们报告了(1)基于重复学习、分类学习和联想学习的五种游戏;(2)关于学习策略的新见解和知识;以及(3)支持自闭症儿童学习新单词的工具。最后,我们讨论了让自闭症儿童的家长参与学习促进活动的意义,并提出了设计方面的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
期刊最新文献
A comparative analysis of game experience in treadmill running applications Revenue effects of Denuvo digital rights management on PC video games The impact of performance degree on players: Exploring player enjoyment and engagement in the dynamic of game process Eight types of video game experience Exploring music-based attachment to video games through affect expressions in written memories
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1