{"title":"The Chaos Game Versus Uniform Rotation: From Sierpinski Gaskets to Periodic Orbits","authors":"Abdulrahman Abdulaziz","doi":"arxiv-2407.02506","DOIUrl":null,"url":null,"abstract":"In this paper, we introduce a couple of dynamical systems that are related to\nthe Chaos Game. We begin by discussing different methods of generating the\nSierpinski gasket. Then we show how the transition from random to uniform\nselection reduces the Sierpinski gasket to simple periodic orbits. Next, we\nprovide a simple formula for the attractor of each of the introduced dynamical\nsystems based only on the contraction ratio and the regular n-gon on which the\ngame is played. Finally, we show how the basins of attraction of a particular\ndynamical system can generate some novel motifs that can tile the plane.","PeriodicalId":501502,"journal":{"name":"arXiv - MATH - General Mathematics","volume":"35 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - MATH - General Mathematics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2407.02506","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper, we introduce a couple of dynamical systems that are related to
the Chaos Game. We begin by discussing different methods of generating the
Sierpinski gasket. Then we show how the transition from random to uniform
selection reduces the Sierpinski gasket to simple periodic orbits. Next, we
provide a simple formula for the attractor of each of the introduced dynamical
systems based only on the contraction ratio and the regular n-gon on which the
game is played. Finally, we show how the basins of attraction of a particular
dynamical system can generate some novel motifs that can tile the plane.
在本文中,我们将介绍几个与混沌博弈相关的动力系统。我们首先讨论了生成西尔平斯基垫圈的不同方法。然后,我们展示了从随机选择到均匀选择的过渡如何将西尔平斯基垫圈还原为简单的周期轨道。接下来,我们仅根据收缩比和游戏所处的正则 n 冈,就为每个引入的动力学系统的吸引子提供了一个简单的公式。最后,我们展示了特定动力学系统的吸引盆地如何产生一些可以铺满平面的新颖图案。