Set Players to Stun: Inducing Basic Psychological Need Frustration in a Casual Video Game

IF 1 4区 计算机科学 Q3 COMPUTER SCIENCE, CYBERNETICS Interacting with Computers Pub Date : 2024-07-01 DOI:10.1093/iwc/iwae015
Cody Phillips, Parker Neufeld, Madison Klarkowski
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Abstract

This study investigates the concept of psychological need frustration within the context of video games. We explore the potential of discrete in-game events, specifically the usage of widely popular ‘stun’ mechanics, to induce feelings of need frustration in players. We designed, developed and experimentally tested a bespoke video game with four conditions: No Stuns, Avoidable Stuns, Unavoidable Stuns and Layered Stuns (a combination of avoidable and unavoidable stuns). Our findings show that Unavoidable Stuns lead to statistically significantly greater autonomy need frustration. This finding has important implications for games research, as psychological need frustration is linked to negative effects on player engagement and wellbeing. Our results also highlight that a variety of stun mechanics can undermine psychological need satisfaction. Taken together, this work makes a meaningful contribution to HCI and games literature, showcasing that game mechanics can be designed in a way that undermines psychological needs.
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让玩家目瞪口呆:在休闲电子游戏中诱发基本心理需求的挫败感
本研究探讨了电子游戏中的心理需求挫折概念。我们探讨了游戏中离散事件,特别是广受欢迎的 "眩晕 "机制的使用,诱发玩家需求挫败感的可能性。我们设计、开发并实验测试了一款定制视频游戏,该游戏有四个条件:无眩晕、可避免眩晕、不可避免眩晕和分层眩晕(可避免眩晕和不可避免眩晕的组合)。我们的研究结果表明,从统计学角度看,不可避免的眩晕会导致更大的自主需求挫败感。这一发现对游戏研究具有重要意义,因为心理需求挫折与玩家参与度和幸福感的负面影响有关。我们的研究结果还突出表明,各种眩晕机制都会损害心理需求的满足。综上所述,这项研究对人机交互和游戏文献做出了有意义的贡献,它展示了游戏机制的设计方式可能会损害玩家的心理需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Interacting with Computers
Interacting with Computers 工程技术-计算机:控制论
CiteScore
2.70
自引率
0.00%
发文量
12
审稿时长
>12 weeks
期刊介绍: Interacting with Computers: The Interdisciplinary Journal of Human-Computer Interaction, is an official publication of BCS, The Chartered Institute for IT and the Interaction Specialist Group . Interacting with Computers (IwC) was launched in 1987 by interaction to provide access to the results of research in the field of Human-Computer Interaction (HCI) - an increasingly crucial discipline within the Computer, Information, and Design Sciences. Now one of the most highly rated journals in the field, IwC has a strong and growing Impact Factor, and a high ranking and excellent indices (h-index, SNIP, SJR).
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