Use and Design of Virtual Reality-Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review.

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2024-07-08 DOI:10.2196/53356
Jenny-Victoria Steindorff, Lisa-Marie Redlich, Denny Paulicke, Patrick Jahn
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Abstract

Background: Numerous reviews advocate using virtual reality (VR) in educational contexts. This medium allows learners to test experiences in realistic environments. Virtually supported scenarios offer a safe and motivating way to explore, practice, and consolidate nursing skills in rare and critical nursing tasks. This is also cited as one of the reasons why VR can significantly increase the knowledge acquisition of nursing students. Nevertheless, studies are limited in their significance owing to the chosen design. Despite great interest, this results in a low level of confidence in VR as a curricular teaching method for nursing education. Therefore, defining concrete design and didactic-methodological parameters that support teachers in the use and implementation of VR is more relevant.

Objective: This scoping review aims to provide an overview of significant design aspects for VR scenario conception and its transfer to generalist nursing education to generate value for the development of teaching scenarios and their sustainable implementation in teaching.

Methods: A comprehensive literature search was performed using the MEDLINE (via PubMed) and CINAHL databases, and the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews) checklist was applied. The search was conducted from May to July 2022, using a specific search principle corresponding to the focus and the growing study corpus. A previously defined "population, concept, and context" scheme was employed as the basis for the double-blind review of all relevant international German and English publications released up to May 1, 2022.

Results: In accordance with the predefined selection procedure, 22 publications were identified. The identified aspects aided in the development of design, didactic, and research recommendations. The intuitive operation of realistically designed VR scenarios, which are standardized, reliable, and modifiable, as well as clear instructions and specific multimodal feedback functions were described positively. The same applied to the linear structure of the sequences with graduated demands and high image quality for increased immersion with low sensory overload. Changes in perspectives, multiuser options, dialogs, and recording functions can contribute to an interactive care practice. On the research side, it is advisable to define VR terminologies. In addition to considering larger samples, varying settings, and financial issues, it is recommended to conduct long-term studies on knowledge acquisition or improved patient outcomes.

Conclusions: VR scenarios offer high potential in the context of nursing education if teachers and learners develop them co-creatively according to design features and implement them by means of a well-conceived concept. VR enables trainees to develop practical skills continuously in a standardized way. In addition, its deployment supports the sensitization of trainees to digital nursing technologies and the expansion of their digital skills in a practical setting. Furthermore, it allows sustainability issues to be addressed.

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在护理专业人员职业资格认证中使用和设计虚拟现实支持的学习场景:范围审查。
背景:许多评论主张在教育环境中使用虚拟现实(VR)。这种媒介可以让学习者在逼真的环境中测试体验。虚拟支持的场景为探索、练习和巩固稀有和关键护理任务中的护理技能提供了一种安全和激励的方式。这也是虚拟现实技术能显著提高护理专业学生知识获取能力的原因之一。然而,由于所选设计的原因,研究的意义有限。尽管兴趣浓厚,但这导致人们对将虚拟现实作为护理教育课程教学方法的信心不足。因此,确定具体的设计和教学方法参数以支持教师使用和实施虚拟现实技术更具现实意义:本综述旨在概述 VR 情景构思的重要设计方面,并将其应用于全科护理教育,从而为教学情景的开发及其在教学中的可持续实施创造价值:方法:使用 MEDLINE(通过 PubMed)和 CINAHL 数据库进行了全面的文献检索,并采用了 PRISMA-ScR(系统性综述和 Meta 分析扩展的首选报告项目)核对表。检索时间为 2022 年 5 月至 7 月,采用了与研究重点和不断增长的研究语料库相对应的特定检索原则。在对截至 2022 年 5 月 1 日发布的所有相关德语和英语国际出版物进行双盲审查时,采用了之前定义的 "人群、概念和背景 "方案:根据预先确定的选择程序,共确定了 22 篇出版物。所确定的内容有助于制定设计、教学和研究建议。对设计逼真的 VR 场景的直观操作、标准化、可靠性和可修改性,以及清晰的说明和特定的多模态反馈功能都给予了积极的评价。同样,序列的线性结构具有渐进的要求和较高的图像质量,可在减轻感官负担的同时提高沉浸感。视角的变化、多用户选项、对话和记录功能都有助于互动式护理实践。在研究方面,最好对 VR 术语进行定义。除了考虑更多的样本、不同的环境和资金问题外,还建议对知识获取或改善患者预后进行长期研究:如果教师和学员根据设计特点共同创造性地开发 VR 场景,并通过精心构思的概念加以实施,那么 VR 场景在护理教育中将大有可为。VR 使学员能够以标准化的方式持续发展实践技能。此外,VR 的应用还有助于提高学员对数字护理技术的敏感度,并在实际环境中拓展他们的数字技能。此外,它还能解决可持续性问题。
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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
期刊最新文献
Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic Review. Gamification in Mobile Apps for Children With Disabilities: Scoping Review. An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial. Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries. A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.
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