An AI-powered approach to the semiotic reconstruction of narratives

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-04 DOI:10.1016/j.entcom.2024.100810
Edirlei Soares de Lima , Margot M.E. Neggers , Bruno Feijó , Marco A. Casanova , Antonio L. Furtado
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Abstract

This article presents a novel and highly interactive process to generate natural language narratives based on our ongoing work on semiotic relations, providing four criteria for composing new narratives from existing stories. The wide applicability of this semiotic reconstruction process is suggested by a reputed literary scholar’s deconstructive claim that new narratives can often be shown to be a tissue of previous narratives. Along, respectively, three semiotic axes – syntagmatic, paradigmatic, and meronymic – existing stories can yield new stories by the combination, imitation, or expansion of an iconic scene; lastly, a new story may emerge through reversal via an antithetic consideration, i.e., through the adoption of opposite values. Targeting casual users, we present a fully operational prototype with a simple and user-friendly interface that incorporates an AI agent, namely ChatGPT. The prototype, in a coauthor capacity, generates context-compatible sequences of events in storyboard format using backward-chaining abductive reasoning (employing Stable Diffusion to draw scene illustrations), conforming as much as possible to the user’s authorial instructions. The extensive repertoire of book and movie summaries available to the AI agent obviates the need to manually supply laborious and error-prone context specifications. A user study was conducted to evaluate user experience and satisfaction with the generated narratives. The preliminary findings suggest that our approach has the potential to enhance story quality while offering a positive user experience.

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用人工智能重构叙事的符号学方法
本文基于我们正在进行的符号关系研究,提出了一种新颖的、高度互动的自然语言叙事生成过程,并提供了从现有故事中合成新叙事的四个标准。一位著名的文学学者提出,新的叙事往往可以被证明是以前叙事的组织,这种解构主义的说法表明了这种符号学重构过程的广泛适用性。分别沿着三个符号轴--句法轴、范式轴和同义轴--现有的故事可以通过组合、模仿或扩展一个标志性场景而产生新的故事;最后,一个新的故事可以通过反义考虑(即通过采用相反的价值观)进行逆转而出现。针对普通用户,我们展示了一个完全可操作的原型,其界面简单、用户友好,包含一个人工智能代理,即 ChatGPT。该原型以合作作者的身份,利用后向链式归纳推理(采用稳定扩散法绘制场景插图),以故事板的格式生成与上下文相匹配的事件序列,并尽可能符合用户的创作指令。人工智能代理可使用大量的书籍和电影摘要,因此无需手动提供费力且容易出错的上下文说明。我们进行了一项用户研究,以评估用户体验和对生成的叙述的满意度。初步研究结果表明,我们的方法有可能在提高故事质量的同时提供良好的用户体验。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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