Research on visualization of environmental landscape design based on digital entertainment platform and immersive VR experience

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-10 DOI:10.1016/j.entcom.2024.100820
Zhuo Chen , Hui Zhang
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Abstract

With the rapid development of digital entertainment platforms and immersive virtual reality (VR) technology, the visualization of environmental landscape design has attracted widespread attention. This study aims to explore the visualization methods and effects of environmental landscape design based on digital entertainment platforms and immersive VR experiences. By capturing three-dimensional point information in the environment, high-precision environmental data can be obtained. Next, convert the point cloud data into a digital model with terrain features, and use voxel scene construction technology to further transform the terrain model into a voxelated digital model. In the design process of landscape design systems based on digital entertainment platforms and immersive VR experiences, various interaction methods have been implemented, such as gesture recognition, head tracking, and touch control, so that users can freely browse and operate virtual landscapes. By introducing landscape design principles and rules, users can modify and customize the landscape in a virtual environment. The research results indicate that the visualization method of environmental landscape design based on digital entertainment platforms and immersive VR experience can effectively display the characteristics and details of the environmental landscape, improve user perception and participation.

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基于数字娱乐平台和沉浸式 VR 体验的环境景观设计可视化研究
随着数字娱乐平台和沉浸式虚拟现实(VR)技术的快速发展,环境景观设计的可视化受到了广泛关注。本研究旨在探索基于数字娱乐平台和沉浸式 VR 体验的环境景观设计可视化方法和效果。通过捕捉环境中的三维点信息,可以获得高精度的环境数据。接下来,将点云数据转换为具有地形特征的数字模型,并利用体素场景构建技术进一步将地形模型转化为体素化数字模型。在基于数字娱乐平台和沉浸式 VR 体验的景观设计系统设计过程中,实现了多种交互方式,如手势识别、头部跟踪、触摸控制等,使用户可以自由浏览和操作虚拟景观。通过引入景观设计原则和规则,用户可以修改和定制虚拟环境中的景观。研究结果表明,基于数字娱乐平台和沉浸式 VR 体验的环境景观设计可视化方法能有效展示环境景观的特征和细节,提高用户的感知度和参与度。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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