Ajmeera Kiran , J. Refonaa , Muhammad Nabeel , N. Navaprakash , Vuyyuru Lakshma Reddy , R.V.S. Lalitha
{"title":"Adaptive mixed reality robotic games for personalized consumer robot entertainment","authors":"Ajmeera Kiran , J. Refonaa , Muhammad Nabeel , N. Navaprakash , Vuyyuru Lakshma Reddy , R.V.S. Lalitha","doi":"10.1016/j.entcom.2024.100825","DOIUrl":null,"url":null,"abstract":"<div><p>The Adaptive Mixed Reality Robot Games (AMRRG) framework represents an innovative approach to integrating consumer robots into public spaces for personalized and engaging entertainment. AMRRG uses a combination of mixed reality headsets, robot movement, and interactive objects. These responsive entertainment environments need a new way to tell their story. Admixing game mechanics algorithm utilizes the world’s most advanced depth perception, computer vision, and simultaneous mapping and localization (SLAM) to enable effective distinguishing between player spaces, mixed reality areas, and robot paths for safe interaction. Reinforcement learning enables real-time adaptation of game difficulty and gameplay mechanics as players react to it. At 35 % higher than traditional video-game installations in a 5 m × 5 m environment accommodating up to 20 people, adaptive algorithms recorded efficiency values of 92 % and responsiveness of 98 %. The AMRRG framework brings home consumer robot platforms to deliver a happy gaming experience. Future research will explore the potential of AMRRG beyond simple adaptation, extending its use to therapy and education.</p></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100825"},"PeriodicalIF":2.8000,"publicationDate":"2024-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1875952124001939","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0
Abstract
The Adaptive Mixed Reality Robot Games (AMRRG) framework represents an innovative approach to integrating consumer robots into public spaces for personalized and engaging entertainment. AMRRG uses a combination of mixed reality headsets, robot movement, and interactive objects. These responsive entertainment environments need a new way to tell their story. Admixing game mechanics algorithm utilizes the world’s most advanced depth perception, computer vision, and simultaneous mapping and localization (SLAM) to enable effective distinguishing between player spaces, mixed reality areas, and robot paths for safe interaction. Reinforcement learning enables real-time adaptation of game difficulty and gameplay mechanics as players react to it. At 35 % higher than traditional video-game installations in a 5 m × 5 m environment accommodating up to 20 people, adaptive algorithms recorded efficiency values of 92 % and responsiveness of 98 %. The AMRRG framework brings home consumer robot platforms to deliver a happy gaming experience. Future research will explore the potential of AMRRG beyond simple adaptation, extending its use to therapy and education.
期刊介绍:
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.