SHOWMe: Robust object-agnostic hand-object 3D reconstruction from RGB video

IF 4.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Computer Vision and Image Understanding Pub Date : 2024-07-15 DOI:10.1016/j.cviu.2024.104073
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Abstract

In this paper, we tackle the problem of detailed hand-object 3D reconstruction from monocular video with unknown objects, for applications where the required accuracy and level of detail is important, e.g. object hand-over in human–robot collaboration, or manipulation and contact point analysis. While the recent literature on this topic is promising, the accuracy and generalization abilities of existing methods are still lacking. This is due to several limitations, such as the assumption of known object class or model for a small number of instances, or over-reliance on off-the-shelf keypoint and structure-from-motion methods for object-relative viewpoint estimation, prone to complete failure with previously unobserved, poorly textured objects or hand-object occlusions. To address previous method shortcomings, we present a 2-stage pipeline superseding state-of-the-art (SotA) performance on several metrics. First, we robustly retrieve viewpoints relying on a learned pairwise camera pose estimator trainable with a low data regime, followed by a globalized Shonan pose averaging. Second, we simultaneously estimate detailed 3D hand-object shapes and refine camera poses using a differential renderer-based optimizer. To better assess the out-of-distribution abilities of existing methods, and to showcase our methodological contributions, we introduce the new SHOWMe benchmark dataset with 96 sequences annotated with poses, millimetric textured 3D shape scans, and parametric hand models, introducing new object and hand diversity. Remarkably, we show that our method is able to reconstruct 100% of these sequences as opposed to SotA Structure-from-Motion (SfM) or hand-keypoint-based pipelines, and obtains reconstructions of equivalent or better precision when existing methods do succeed in providing a result. We hope these contributions lead to further research under harder input assumptions. The dataset can be downloaded at https://download.europe.naverlabs.com/showme.

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SHOWMe: 从 RGB 视频中重建可靠的与物体无关的手部物体 3D 模型
在本文中,我们探讨了从未知物体的单目视频中重建手部物体三维细节的问题,该问题适用于对精确度和细节水平要求较高的应用,例如人机协作中的物体交接,或操纵和接触点分析。虽然最近有关这一主题的文献很有前景,但现有方法的准确性和泛化能力仍然不足。究其原因,主要有以下几个方面的局限性:假设少量实例的对象类别或模型为已知;过度依赖现成的关键点和运动结构方法来进行对象相关视点估算,而这些方法容易在先前未观察到、纹理不清晰或手部对象遮挡的情况下完全失效。为了解决以往方法的不足,我们提出了一种在多个指标上超越最先进(SotA)性能的两阶段管道。首先,我们利用学习到的可在低数据机制下训练的成对相机姿态估计器来稳健地检索视点,然后进行全局化的湘南姿态平均。其次,我们同时使用基于差分渲染器的优化器估算详细的三维手部物体形状并完善摄像机姿势。为了更好地评估现有方法的非分布能力,并展示我们在方法论上的贡献,我们引入了新的 SHOWMe 基准数据集,该数据集包含 96 个注释了姿势、毫米级纹理三维形状扫描和参数手部模型的序列,引入了新的物体和手部多样性。值得注意的是,我们的研究表明,与基于运动结构(SotA Structure-from-Motion,SfM)或基于手部关键点的管道相比,我们的方法能够 100% 地重建这些序列,并且在现有方法成功提供结果的情况下,我们的方法还能获得精度相当或更高的重建结果。我们希望这些贡献能促进在更困难的输入假设条件下的进一步研究。数据集可从 https://download.europe.naverlabs.com/showme 下载。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Vision and Image Understanding
Computer Vision and Image Understanding 工程技术-工程:电子与电气
CiteScore
7.80
自引率
4.40%
发文量
112
审稿时长
79 days
期刊介绍: The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views. Research Areas Include: • Theory • Early vision • Data structures and representations • Shape • Range • Motion • Matching and recognition • Architecture and languages • Vision systems
期刊最新文献
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