From past to present: A tertiary investigation of twenty-four years of image inpainting

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-07-14 DOI:10.1016/j.cag.2024.104010
Iany Macedo Barcelos, Taís Bruno Rabelo, Flavia Bernardini, Rodrigo Salvador Monteiro, Leandro Augusto Frata Fernandes
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Abstract

Inpainting techniques, rooted in ancient art restoration practices, have become essential tools for digital image editing in modern contexts. Despite their widespread applications across diverse domains, the rapid advance of inpainting methodologies has highlighted the need for comprehensive reviews to document progress and identify areas for deeper investigation. Although there are many works in literature describing the state of the art regarding inpainting methods, algorithms, and technologies, many of them are presented lacking methodological rigor, which compromises the reliability and validity of their conclusions. In light of the wide literature about inpainting, this tertiary review aims to systematically identify their main techniques, recurring challenges, and applications through the perspective of secondary studies, providing a helpful background for new researchers. Our findings are based on an analysis of 45 reviews, where one of the major issues observed was the lack of standardization in the classification of methods, and to address this, we provide a concise and clear classification. Furthermore, we present a summary of the most commonly used metrics and a discussion of the main shortcomings and applications, which extend beyond digital image restoration to include medical imaging, three-dimensional restoration, cultural heritage preservation, and more. While inpainting poses challenges, this review aims to inspire further exploration and advancement in the field by providing a comprehensive overview of inpainting research.

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从过去到现在:对二十四年图像内画的第三次调查
植根于古代艺术修复实践的内绘技术已成为现代数字图像编辑的重要工具。尽管它们广泛应用于各个领域,但内绘方法的快速发展凸显了对全面审查的需求,以记录进展并确定需要深入研究的领域。尽管有许多文献描述了有关内绘方法、算法和技术的最新进展,但其中许多都缺乏严谨的方法论,这就影响了其结论的可靠性和有效性。鉴于有关着色的文献众多,这篇三级综述旨在通过二次研究的视角,系统地确定其主要技术、反复出现的挑战和应用,为新的研究人员提供有用的背景资料。我们的研究结果基于对 45 篇综述的分析,其中发现的一个主要问题是方法分类缺乏标准化,为了解决这个问题,我们提供了一个简洁明了的分类。此外,我们还总结了最常用的度量方法,并讨论了主要缺点和应用领域,这些领域不仅包括数字图像修复,还包括医疗成像、三维修复、文化遗产保护等。虽然涂色带来了挑战,但本综述旨在通过对涂色研究的全面概述,激励人们进一步探索和推进该领域的研究。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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