{"title":"SOA: Seed point offset attention for indoor 3D object detection in point clouds","authors":"Jun Shu , Shiqi Yu , Xinyi Shu , Jiewen Hu","doi":"10.1016/j.cag.2024.103992","DOIUrl":null,"url":null,"abstract":"<div><p>Three-dimensional object detection plays a pivotal role in scene understanding and holds significant importance in various indoor perception applications. Traditional methods based on Hough voting are susceptible to interference from background points or neighboring objects when casting votes for the target’s center from each seed point. Moreover, fixed-size set abstraction modules may result in the loss of structural information for large objects. To address these challenges, this paper proposes a three-dimensional object detection model based on seed point offset attention. The objective of this model is to enhance the model’s resilience to voting noise interference and alleviate feature loss for large-scale objects. Specifically, a seed point offset tensor is first defined, and then the offset tensor self-attention network is employed to learn the weights between votes, thereby establishing a correlation between the voting semantic features and the object structural information. Furthermore, an object surface perception module is introduced, which incorporates detailed features of local object surfaces into global feature representations through vote backtracking and surface mapping. Experimental results indicate that the model achieved excellent performance on the ScanNet-V2 ([email protected], 60.3%) and SUN RGB-D ([email protected], 64.0%) datasets, respectively improving by 2.6% ([email protected]) and 5.4% ([email protected]) compared to VoteNet.</p></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"123 ","pages":"Article 103992"},"PeriodicalIF":2.5000,"publicationDate":"2024-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849324001274","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Three-dimensional object detection plays a pivotal role in scene understanding and holds significant importance in various indoor perception applications. Traditional methods based on Hough voting are susceptible to interference from background points or neighboring objects when casting votes for the target’s center from each seed point. Moreover, fixed-size set abstraction modules may result in the loss of structural information for large objects. To address these challenges, this paper proposes a three-dimensional object detection model based on seed point offset attention. The objective of this model is to enhance the model’s resilience to voting noise interference and alleviate feature loss for large-scale objects. Specifically, a seed point offset tensor is first defined, and then the offset tensor self-attention network is employed to learn the weights between votes, thereby establishing a correlation between the voting semantic features and the object structural information. Furthermore, an object surface perception module is introduced, which incorporates detailed features of local object surfaces into global feature representations through vote backtracking and surface mapping. Experimental results indicate that the model achieved excellent performance on the ScanNet-V2 ([email protected], 60.3%) and SUN RGB-D ([email protected], 64.0%) datasets, respectively improving by 2.6% ([email protected]) and 5.4% ([email protected]) compared to VoteNet.
期刊介绍:
Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on:
1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains.
2. State-of-the-art papers on late-breaking, cutting-edge research on CG.
3. Information on innovative uses of graphics principles and technologies.
4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.