Juegos Serios: Matematizando la Fisica de forma Ludica

Alberto Pacheco
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Abstract

The design of a serious game is presented that served as an instrument to explore the transfer of computational thinking skills and mathematization of Physics principles, specifically the topic of free fall of objects, with diverse educational purposes, first to apply a set of teaching strategies focused on promoting supervised active learning and live programming and second, providing a serious game to illustrate the notions of kinematics and simulate the dynamics of rigid bodies using a video game engine. Thanks to the use of the Godot game engine, it was possible to help Physics students implement said serious game during a semester of an introductory Physics course.
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严肃游戏:以游戏的方式将物理数学化
本文介绍了一款严肃游戏的设计,该游戏作为一种工具,用于探索计算思维能力的迁移和物理原理的数学化,特别是物体自由落体这一主题,它具有多种教育目的,首先是应用一套侧重于促进有监督的主动学习和现场编程的教学策略,其次是提供一款严肃游戏,利用视频游戏引擎来说明运动学的概念和模拟刚体的动力学。由于使用了 Godot 游戏引擎,在一个学期的物理入门课程中帮助物理系学生实施上述严肃游戏成为可能。
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