Using a Human-Centered Design Process to Evaluate and Optimize User Experience of a Website (InPACT at Home) to Promote Youth Physical Activity: Case Study.

IF 2.6 Q2 HEALTH CARE SCIENCES & SERVICES JMIR Human Factors Pub Date : 2024-07-15 DOI:10.2196/52496
Rebecca E Hasson, Michelle Xie, Dhiraj Tadikamalla, Lexie R Beemer
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Abstract

Background: Web-based physical activity interventions often fail to reach the anticipated public health impact due to insufficient use by the intended audiences.

Objective: The purpose of this study was to use a human-centered design process to optimize the user experience of the Interrupting Prolonged sitting with ACTivity (InPACT) at Home website to promote youth physical activity participation.

Methods: Qualitative interviews were conducted to assess engagement and pain points with the InPACT at Home website. Interview data were used to create affinity maps to identify themes of user responses, conduct a heuristic evaluation according to Nielsen's usability heuristics framework, and complete a competitive analysis to identify the strengths and weaknesses of competitors who offered similar products.

Results: Key themes from end user interviews included liking the website design, finding the website difficult to navigate, and wanting additional features (eg, library of watched videos). The website usability issues identified were lack of labeling and categorization of exercise videos, hidden necessary actions and options hindering users from decision-making, error-prone conditions, and high cognitive load of the website. Competitive analysis results revealed that YouTube received the highest usability ratings followed by the Just Dance and Presidential Youth Fitness Program websites.

Conclusions: Human-centered design approaches are useful for bringing end users and developers together to optimize user experience and impact public health. Future research is needed to examine the effectiveness of the InPACT at Home website redesign to attract new users and retain current users, with the end goal of increasing youth physical activity engagement.

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使用以人为本的设计流程来评估和优化网站(InPACT at Home)的用户体验,以促进青少年体育锻炼:案例研究。
背景基于网络的体育锻炼干预措施往往由于目标受众使用不足而达不到预期的公共健康效果:本研究的目的是采用以人为本的设计流程,优化 "在家通过行动中断久坐"(Interrupting Prolonged sitting with ACTivity,InPACT)网站的用户体验,以促进青少年参与体育活动:方法:我们进行了定性访谈,以评估用户对 "InPACT at Home "网站的参与度和痛点。访谈数据被用来创建亲和图以确定用户反应的主题,根据尼尔森的可用性启发式框架进行启发式评估,并完成竞争分析以确定提供类似产品的竞争对手的优势和劣势:最终用户访谈的关键主题包括:喜欢网站设计、发现网站难以浏览以及希望获得更多功能(如观看过的视频库)。发现的网站可用性问题包括:缺乏对练习视频的标注和分类;隐藏的必要操作和选项阻碍了用户做出决策;容易出错;网站认知负荷高。竞争分析结果显示,YouTube 的可用性评分最高,其次是 Just Dance 和总统青年健身计划网站:结论:以人为本的设计方法有助于将最终用户和开发人员聚集在一起,优化用户体验并影响公众健康。今后需要开展研究,考察重新设计的 "InPACT at Home "网站在吸引新用户和留住现有用户方面的有效性,以实现提高青少年体育活动参与度的最终目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Human Factors
JMIR Human Factors Medicine-Health Informatics
CiteScore
3.40
自引率
3.70%
发文量
123
审稿时长
12 weeks
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