Influence of virtual reality and task complexity on digital health metrics assessing upper limb function

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL Journal of NeuroEngineering and Rehabilitation Pub Date : 2024-07-27 DOI:10.1186/s12984-024-01413-x
Christoph M. Kanzler, Tom Armand, Leonardo Simovic, Ramona Sylvester, Nadine Domnik, Antonia M. Eilfort, Carola Rohner, Roger Gassert, Roman Gonzenbach, Olivier Lambercy
{"title":"Influence of virtual reality and task complexity on digital health metrics assessing upper limb function","authors":"Christoph M. Kanzler, Tom Armand, Leonardo Simovic, Ramona Sylvester, Nadine Domnik, Antonia M. Eilfort, Carola Rohner, Roger Gassert, Roman Gonzenbach, Olivier Lambercy","doi":"10.1186/s12984-024-01413-x","DOIUrl":null,"url":null,"abstract":"Technology-based assessments using 2D virtual reality (VR) environments and goal-directed instrumented tasks can deliver digital health metrics describing upper limb sensorimotor function that are expected to provide sensitive endpoints for clinical studies. Open questions remain about the influence of the VR environment and task complexity on such metrics and their clinimetric properties. We aim to investigate the influence of VR and task complexity on the clinimetric properties of digital health metrics describing upper limb function. We relied on the Virtual Peg Insertion Test (VPIT), a haptic VR-based assessment with a virtual manipulation task. To evaluate the influence of VR and task complexity, we designed two novel tasks derived from the VPIT, the VPIT-2H (VR environment with reduced task complexity) and the PPIT (physical task with reduced task complexity). These were administered in an observational longitudinal study with 27 able-bodied participants and 31 participants with multiple sclerosis (pwMS, VPIT and PPIT only) and the value of kinematic and kinetic metrics, their clinimetric properties, and the usability of the assessment tasks were compared. Intra-participant variability strongly increased with increasing task complexity (coefficient of variation + 56%) and was higher in the VR compared to the physical environment (+ 27%). Surprisingly, this did not translate into significant differences in the metrics’ measurement error and test–retest reliability across task conditions (p > 0.05). Responsiveness to longitudinal changes in pwMS was even significantly higher (effect size + 0.35, p < 0.05) for the VR task with high task complexity compared to the physical instrumented task with low task complexity. Increased inter-participant variability might have compensated for the increased intra-participant variability to maintain good clinimetric properties. No significant influence of task condition on concurrent validity was present in pwMS. Lastly, pwMS rated the PPIT with higher usability than the VPIT (System Usability Scale + 7.5, p < 0.05). The metrics of both the VR haptic- and physical task-based instrumented assessments showed adequate clinimetric properties. The VR haptic-based assessment may be superior when longitudinally assessing pwMS due to its increased responsiveness. The physical instrumented task may be advantageous for regular clinical use due to its higher usability. These findings highlight that both assessments should be further validated for their ideal use-cases.","PeriodicalId":16384,"journal":{"name":"Journal of NeuroEngineering and Rehabilitation","volume":null,"pages":null},"PeriodicalIF":5.2000,"publicationDate":"2024-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of NeuroEngineering and Rehabilitation","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1186/s12984-024-01413-x","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, BIOMEDICAL","Score":null,"Total":0}
引用次数: 0

Abstract

Technology-based assessments using 2D virtual reality (VR) environments and goal-directed instrumented tasks can deliver digital health metrics describing upper limb sensorimotor function that are expected to provide sensitive endpoints for clinical studies. Open questions remain about the influence of the VR environment and task complexity on such metrics and their clinimetric properties. We aim to investigate the influence of VR and task complexity on the clinimetric properties of digital health metrics describing upper limb function. We relied on the Virtual Peg Insertion Test (VPIT), a haptic VR-based assessment with a virtual manipulation task. To evaluate the influence of VR and task complexity, we designed two novel tasks derived from the VPIT, the VPIT-2H (VR environment with reduced task complexity) and the PPIT (physical task with reduced task complexity). These were administered in an observational longitudinal study with 27 able-bodied participants and 31 participants with multiple sclerosis (pwMS, VPIT and PPIT only) and the value of kinematic and kinetic metrics, their clinimetric properties, and the usability of the assessment tasks were compared. Intra-participant variability strongly increased with increasing task complexity (coefficient of variation + 56%) and was higher in the VR compared to the physical environment (+ 27%). Surprisingly, this did not translate into significant differences in the metrics’ measurement error and test–retest reliability across task conditions (p > 0.05). Responsiveness to longitudinal changes in pwMS was even significantly higher (effect size + 0.35, p < 0.05) for the VR task with high task complexity compared to the physical instrumented task with low task complexity. Increased inter-participant variability might have compensated for the increased intra-participant variability to maintain good clinimetric properties. No significant influence of task condition on concurrent validity was present in pwMS. Lastly, pwMS rated the PPIT with higher usability than the VPIT (System Usability Scale + 7.5, p < 0.05). The metrics of both the VR haptic- and physical task-based instrumented assessments showed adequate clinimetric properties. The VR haptic-based assessment may be superior when longitudinally assessing pwMS due to its increased responsiveness. The physical instrumented task may be advantageous for regular clinical use due to its higher usability. These findings highlight that both assessments should be further validated for their ideal use-cases.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟现实和任务复杂性对评估上肢功能的数字健康指标的影响
基于技术的评估使用二维虚拟现实(VR)环境和目标导向仪器任务,可提供描述上肢感觉运动功能的数字健康指标,有望为临床研究提供敏感终点。关于 VR 环境和任务复杂性对此类指标及其临床测量特性的影响,仍存在未决问题。我们旨在研究 VR 和任务复杂性对描述上肢功能的数字健康指标的临床测量特性的影响。我们采用了虚拟插桩测试(VPIT),这是一项基于 VR 的触觉评估,其中包含一项虚拟操作任务。为了评估 VR 和任务复杂性的影响,我们设计了两个源自 VPIT 的新任务,即 VPIT-2H(降低任务复杂性的 VR 环境)和 PPIT(降低任务复杂性的物理任务)。在一项观察性纵向研究中,我们对 27 名健全参与者和 31 名多发性硬化症参与者(仅限于多发性硬化症患者、VPIT 和 PPIT)实施了这两项任务,并比较了运动学和动力学指标的价值、其临床特性以及评估任务的可用性。随着任务复杂程度的增加,参与者内部的变异性也随之增加(变异系数+ 56%),而且与物理环境相比,VR 环境中的变异性更高(+ 27%)。令人惊讶的是,这并没有转化为不同任务条件下测量误差和重复测试可靠性的显著差异(P > 0.05)。与任务复杂度较低的物理仪器任务相比,任务复杂度较高的 VR 任务对 pwMS 纵向变化的反应能力甚至明显更高(效应大小 + 0.35,p < 0.05)。参与者之间变异性的增加可能弥补了参与者内部变异性的增加,从而保持了良好的临床测量特性。在 pwMS 中,任务条件对同期效度没有明显影响。最后,pwMS 对 PPIT 的可用性评分高于 VPIT(系统可用性量表 + 7.5,p < 0.05)。基于虚拟现实触觉和物理任务的仪器评估指标都显示出足够的临床特性。在纵向评估 pwMS 时,基于 VR 触觉的评估因其反应速度更快而更具优势。物理仪器任务因其可用性更高,在常规临床应用中可能更具优势。这些研究结果突出表明,这两种评估方法都应针对其理想的使用情况进行进一步验证。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
期刊最新文献
Comparison of synergy extrapolation and static optimization for estimating multiple unmeasured muscle activations during walking. Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study. Instrumented assessment of lower and upper motor neuron signs in amyotrophic lateral sclerosis using robotic manipulation: an explorative study. Rest the brain to learn new gait patterns after stroke. Effects of virtual reality rehabilitation after spinal cord injury: a systematic review and meta-analysis.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1